boy4life wrote:
<set{Scratch }to( Epic <forever>
let me fix that a bit:
Last edited by nathanprocks (2011-11-24 03:28:36)
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Splodgey wrote:
Magnie wrote:
Sorry this is a bit off topic, but you can play Mesh over the internet, it's just how your doing it is not working. You need to learn how to port forward. What happens is, a Scratcher 1 [Host] hosts a Mesh on their computer, then gives his IP to Scratcher 2 [Client], then Scratcher 2 types that in and presses connect, doesn't work! Because what happened was he connected to the Router, since the router wasn't listening on ports it told Scratcher 2 that it couldn't connect. So Scratcher 1 port forwards his router to his internal IP. ( 198.256.89.54:42001 [router] --> 10.0.0.54:42001 ) Basically he redirected port 42001 on his router to his computer: Scratcher 2 connects, it works! ( I'll see about making a tutorial about port forwarding )
Have you made a tutorial? Because whenever I try it fails. Even with a tutorial (I don't think it was a very good one)
No, I haven't.
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i have a question. if two people are on the same project why dont they conyrol the same objects???
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FLASHBACKGAMES wrote:
i have a question. if two people are on the same project why dont they conyrol the same objects???
When using Mesh, you are only sharing variables and broadcasts. You aren't ever actually sharing the sprites or anything.
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Can you send me an compressed document? I will make it for you, pss... I will give you back but put my name in credits...
[e-mail removed by moderator ~ Please don't share personal information on the forums]
Last edited by sparks (2013-03-08 02:57:56)
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Lutherwexu, just so you know, sharing personal information isn't allowed here for safety reasons I'm sure the workaround here would be to have a link to a hosted copy of the compressed file linked here from dropbox, google docs or other
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