Okay, I want to know how big of an animation can be made with scratch. Lets say each sprite has 100 costumes. Each costume is like a frame in the movie. There are no sprites for the people or places. Its just all seprate frames.
The first thing I need to know is, how big can a project be if the person wants to post it online. And seccondly, how much frames will the project hold.
And seccondly, if each frame was 0.1 secconds, How long could the animation possibly be in secconds?
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Well The max amount of bytes is 10 Mega Bytes which is 10000 kilo bytes. Since I don't know the details of your project, If you want to add sound and pretty good frames, maybe 2-5 minutes.
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LordAwesome123 wrote:
Okay, I want to know how big of an animation can be made with scratch. Lets say each sprite has 100 costumes. Each costume is like a frame in the movie. There are no sprites for the people or places. Its just all seprate frames.
The first thing I need to know is, how big can a project be if the person wants to post it online. And seccondly, how much frames will the project hold.
And seccondly, if each frame was 0.1 secconds, How long could the animation possibly be in secconds?
#1: A project cannot be more than 10 megabytes. What that is in frames, varies based on the frames you're using.
#2: 100 costumes * 0.1 seconds = 10 seconds. Of course, I'm using the 100-frame example. See Explanation #1.
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well, this is easy! i can easily figure out 4 + 4!
uhhhhh... 1... 2.... 3..... 5.... no, that was wrong
1,2,3,4,5,9!
It's nine, right? i know, right? i'm so smart!
wait... *uses calculator* I AM ALBERT EINSTEIN
it's 8, right? darn, i got it wrong the first few times!
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laptop97 wrote:
The max project size is:
.000001 Terrabytes/ .01 Gigabytes/10 Megabytes/10,000 Kilobytes/10,000,000 bytes
I think I failed at spelling
Not that bad, actually. There's only one "r" in "terabytes", though.
[/offtopic]
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About 300 seconds, if it has normal quality I think.
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20 seconds if you're lucky. 10hz frames are a really smooth quality for a Scratch project, and the individual costumes really take up space.
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rabbit1131 wrote:
About 300 seconds, if it has normal quality I think.
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Well the limit to uploading projects is 10MB. Each frame is presumably different, and has a different amount of data. So it depends on the detail, gradients, colors, empety space, etc.
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This COMPLETELY depends on the size of the sprite. If you are using full-stage, 25FPS, then about 20 seconds. 10FPS, which is really quite nice, would give about 45 seconds. However! If the sprite is small, for instance, 40x40, then you might be able to get around 25 or 30 times as long.
Last edited by Lar-Rew (2011-11-24 15:21:23)
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Not only does it depend on the size of the sprite, but also on the complexity of it. For instance, a sprite that fills the whole screen takes with one color takes .01 kilobytes. I'm not sure how it Scratch images, but if I had to guess (with no research to back it up), I'd guess that it saves it in color "squares" (e.g. "from pixel 30,100 to 70,200 it is black"). Anyway, speculation aside, my answer is this: there are too many variables to take into account to come with a time frame.
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It really depends on the file size of them. If they are 5 kilobytes or something like that, then you can have lots. If it's 100 kilobytes then you can't have too many.
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This is how data size REALLY works.
Byte= 8 bits.
Kilobyte= 1,024 bytes.
Megabyte= 1,024 kilobytes.
10 Megabytes= 10,240 kilobytes.
Computers work using binary, so data sizes are calculated using powers of 2.
EDIT: I spelled "calculated" wrong. Darn!
Last edited by mattb777 (2011-11-25 15:02:22)
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mattb777 wrote:
This is how data size REALLY works.
Byte= 8 bits.
Kilobyte= 1,024 bytes.
Megabyte= 1,024 kilobytes.
10 Megabytes= 10,240 kilobytes.
Computers work using binary, so data sizes are calculated using powers of 2.
EDIT: I spelled "calculated" wrong. Darn!
I at least know -- there are other things that make MUCH more errors, like I and later MoreGamesNow said, so using 1,000s instead of 1,024s speeds up computations.
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mattb777 wrote:
This is how data size REALLY works.
Byte= 8 bits.
Kilobyte= 1,024 bytes.
Megabyte= 1,024 kilobytes.
10 Megabytes= 10,240 kilobytes.
Computers work using binary, so data sizes are calculated using powers of 2.
EDIT: I spelled "calculated" wrong. Darn!
I actually wondered why computers seemed to use base 10, but you're too late. I learned that two weeks ago
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