ALRIGHT! Here's a more secure poll:
https://docs.google.com/spreadsheet/vie … E6MQ#gid=0
Please vote again!
Sorry for the inconvenience.
Last edited by The-Whiz (2011-11-23 15:03:51)
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Voted.
Rab, did you pick up my stuff when I died to that blaze? I'd like it back
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Oh, just realized you use Akliz! It's nice, isn't it? I found a cheaper host that uses a multicraft console, so I'm going to try that. Also, you can stop using a dedicated IP and just use a .tk for free- it's shorter, looks a bit more professional, and best of all, free!
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Voted
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Nexstudent wrote:
Voted.
Rab, did you pick up my stuff when I died to that blaze? I'd like it back
I did! Then I died!
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Voted.
Also, my house has been griefed.
Last edited by DarkerWorld (2011-11-24 08:30:22)
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rabbit1131 wrote:
Nexstudent wrote:
Voted.
Rab, did you pick up my stuff when I died to that blaze? I'd like it backI did! Then I died!
You logged off right after though...
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My hut is done, it's very easy to make potions now everything is close.
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I had an idea for an Exodus RPG map but it never happened:
So there's one ruler, a few knights and everyone else are farmers, miners, builders or slaves.
The rules would probably be Qaz but it wouldn't really matter. They're in charge. They don't do any work, and make the laws of the land. They can tell anyone what to do, no matter what they do.
Then there are the knights. There'd probably be about 3-ish of them. They'd get payed a lot and would guard the king at all times and, if needed, control a rebellion. They'd always have swords, bows, potions, food and armour with them.
Then there are farmers and miners. They are payed very low (perhaps, 3 bread per irl day). The farmers are supplied hoes by the King and the miners are supplied picks and shovels and basic swords and torches. If there was a rebellion, these items would be very useful. To try and stop this, they are given no access to the outside world, no wood (so they can't craft a workbench to get better swords and stuff). Every few days they are forced to give the ores and stone to the King. He will then use some of them for paying the people. Farmers have a slightly better life and are payed a little more. They farm all sorts of things and supply them to the King. They are allowed to eat the food they farm as long as it's not too much of it.
Then there are builders, who build the villages for people to stay in (except the miners, they have a small room far underground which is their lifelong home), they also build statues of the king etc. etc. The builders are payed a lot, perhaps 2 diamonds a week. The reason farmers and builders are payed more is because it's easier for them to rebel, so the King would want to keep them under control by giving them reasonable lives.
Finally, there are slaves. They would be just as you expect, slaves. They get paid nothing, but are given food to eat. They're home is a bedrock room (spawned in) with an iron door. They are let out to do various tasks of the King's choice. If any of them escape, and flee, 5 or so villagers would probably be sent out to search him out and kill him. (It's hardcore, so spawn is like a bedrock room)
The rules are decided by the ruler/King.
Here are the actions taken to prevent rebellion:
High pay for farmers and builders, who could easily escape.
Extremely high pay for knights, who could kill the King in seconds. (although he'd be wearing enchanted armour)
Slaves locked away securely.
Miners banned from surface.
What do you think? I don't mind if you don't like it- it was fun to write.
Last edited by werdna123 (2011-11-24 11:16:40)
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werdna123 wrote:
I had an idea for an Exodus RPG map but it never happened:
So there's one ruler, a few knights and everyone else are farmers, miners, builders or slaves.
The rules would probably be Qaz but it wouldn't really matter. They're in charge. They don't do any work, and make the laws of the land. They can tell anyone what to do, no matter what they do.
Then there are the knights. There'd probably be about 3-ish of them. They'd get payed a lot and would guard the king at all times and, if needed, control a rebellion. They'd always have swords, bows, potions, food and armour with them.
Then there are farmers and miners. They are payed very low (perhaps, 3 bread per irl day). The farmers are supplied hoes by the King and the miners are supplied picks and shovels and basic swords and torches. If there was a rebellion, these items would be very useful. To try and stop this, they are given no access to the outside world, no wood (so they can't craft a workbench to get better swords and stuff). Every few days they are forced to give the ores and stone to the King. He will then use some of them for paying the people. Farmers have a slightly better life and are payed a little more. They farm all sorts of things and supply them to the King. They are allowed to eat the food they farm as long as it's not too much of it.
Then there are builders, who build the villages for people to stay in (except the miners, they have a small room far underground which is their lifelong home), they also build statues of the king etc. etc. The builders are payed a lot, perhaps 2 diamonds a week. The reason farmers and builders are payed more is because it's easier for them to rebel, so the King would want to keep them under control by giving them reasonable lives.
Finally, there are slaves. They would be just as you expect, slaves. They get paid nothing, but are given food to eat. They're home is a bedrock room (spawned in) with an iron door. They are let out to do various tasks of the King's choice. If any of them escape, and flee, 5 or so villagers would probably be sent out to search him out and kill him. (It's hardcore, so spawn is like a bedrock room)
The rules are decided by the ruler/King.
Here are the actions taken to prevent rebellion:
High pay for farmers and builders, who could easily escape.
Extremely high pay for knights, who could kill the King in seconds. (although he'd be wearing enchanted armour)
Slaves locked away securely.
Miners banned from surface.
What do you think? I don't mind if you don't like it- it was fun to write.
It wouldn't work, people wouldn't log on to be a slave.
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I guess. But the plot is to overthrow the King. And I just thought it would be cool if there was a big raid and the villagers freed the slaves. But I guess people could always break into the King's house when he's not online. I suppose it wouldn't work.
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Minecraft PvP is very flawed, you can win when it's only you online.
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I had an idea for an Exodus map, but it's not really a kingdom/feudal thing.
Okay, so there is one big tribe, and you can make your own tribes and get people to join. Basically, the main tribe is made up of nomads, and every week(irl), they move to a new location to settle.
If you choose to make your own tribe, you get to choose how often you migrate. You may also be raiders to can attack a tribe, but only when it's migrating. Raiders may kill migrating people and steal from them, but the people migrating may fight back.
For added challenge, you may not move back to a place that your tribe has already lived in. Also, when you move, you may not take with you saplings, seeds, or coal.
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The thing is with PvP is that there's no way to defend when you're offline, in wurm you have guards which guard your settlement when you're offline (or online) and this means you can have a life and play a game.
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