Ok some users have been asking why the project is taking so long and when it is coming and I am just posting to let people how its going.
I just started to work on the game again a week ago. I took a break on it to work on networking scratch (which I will continue after the game is done) and playing SF4.
What I am doing right now is setting which frame each attack is active on. I need to do this so that only a certain part of the attack animation actually does damage. There are over 100 different attacks so it is taking a while After that I will set the damage for each attack so that slower attacks are more powerful and other attacks are appropriately powerful.
The AI with different levels (1 to 9) is more or less done, just needs a script that will make it not jump off the stage.
The the menu will be built, which will hopefully take just a day or 2.
Then the adventure mode will be put in. If I can manage it an online mode will be put in as well.
What makes this even harder to make is that with all the scripts in the project scratch lags a lot. Each block takes 2 times longer to move and it takes 2-5 minutes to save or open the project.
Don't expect me to post or share this project because usually people just take my unfinished project, make some minor changes and re-release it. There are 2 projects that have got frontpage for making minor changes to the demo alone.
So don't lose hope for it, it will come out soon enough.
Last edited by archmage (2009-03-18 19:04:15)
Offline
wow! sounds like a lot of work! hopefully scratch can handle all the scripting almost sounds like gray sky in a way, but if you're going to add an adventure mode that should be a separate project, hopefully you can finish this!
Offline
dingdong wrote:
wow! sounds like a lot of work! hopefully scratch can handle all the scripting almost sounds like gray sky in a way, but if you're going to add an adventure mode that should be a separate project, hopefully you can finish this!
I have already made tests. It should run decently in the online player and flawlessly when downloaded.
The only thing that creates a lot of lag in the online player is switching though the costumes. Each player sprite has about 1000 costumes.
Also, your grey sky project is possible to make in scratch. You just need to be neat and efficient with the code.
Last edited by archmage (2009-03-18 19:13:09)
Offline
archmage wrote:
dingdong wrote:
wow! sounds like a lot of work! hopefully scratch can handle all the scripting almost sounds like gray sky in a way, but if you're going to add an adventure mode that should be a separate project, hopefully you can finish this!
I have already made tests. It should run decently in the online player and flawlessly when downloaded.
The only thing that creates a lot of lag in the online player is switching though the costumes. Each player sprite has about 1000 costumes.
Also, your grey sky project is possible to make in scratch. You just need to be neat and efficient with the code.
yeah I might be able to fix up grey sky, but it would take a lot of work, and it would be near impossible to look at the code and actually know what it was and what it did
Offline
how in the world do you make it online? (when you say online u mean against other ppl??) alos, i have a copy of your project- idk where i go it but the game looks great so far:) make sure links bomb move makes him carry the bomb(assign a new invisible sprite called
"hand" and thats where the item goes when picked up until its used, thrown or etc) and throw it, and also you need to make sonic's move more like the ones in brawl. also, you need sheilding(shouldn't be too hard) and grabbing, and better recoveries. then, you need to make it so when a NPC or scond player leaves to screen the screen widens to show him until a certain point in which he is indicated with a marker, and finally a question- WHY MICHAEL??? he is too pwn for a game like SSB
Offline
Soundsnice, can't wait for it.
Good luck... Umm... Somehow fixing the lag, though o.0
YutPut wrote:
finally a question- WHY MICHAEL??? he is too pwn for a game like SSB
Exactly. That's why.
Offline
YutPut wrote:
how in the world do you make it online? (when you say online u mean against other ppl??) alos, i have a copy of your project- idk where i go it but the game looks great so far:) make sure links bomb move makes him carry the bomb(assign a new invisible sprite called
"hand" and thats where the item goes when picked up until its used, thrown or etc) and throw it, and also you need to make sonic's move more like the ones in brawl. also, you need sheilding(shouldn't be too hard) and grabbing, and better recoveries. then, you need to make it so when a NPC or scond player leaves to screen the screen widens to show him until a certain point in which he is indicated with a marker, and finally a question- WHY MICHAEL??? he is too pwn for a game like SSB
It won't have all the features of a real smash game but it will have a lot. You can only do so much with scratch.
Offline
technoguyx wrote:
Soundsnice, can't wait for it.
Good luck... Umm... Somehow fixing the lag, though o.0
YutPut wrote:
finally a question- WHY MICHAEL??? he is too pwn for a game like SSB
Exactly. That's why.
![]()
The lag is fixed as much as it can be fixed. The fixed project is on my test account.
Offline
YutPut wrote:
I am making my that i had started before i was even aware of this that archmage is aware of - I hope we both do just as well, but now i must determine a new name for my game if his comes out first.
No offense, yutput, but compared to what I have seen of your project, he will crush you.
Offline
Wow. Seems pretty complicated, archmage. I hope that it comes out soon! I couldn't begin to think how to do all that stuff.
Offline
floatingmagictree wrote:
Wow. Seems pretty complicated, archmage. I hope that it comes out soon! I couldn't begin to think how to do all that stuff.
I have all the codes (more or less) already made up in my head.
Here is a cool and relevant programming quote
If you cannot grok the overall structure of a program while taking a shower, e.g., with no external memory aids, you are not ready to code it. ~Richard Pattis
So basically, if you don't know how to go about programming something then you shouldn't program it.
What is taking the most time is the tedious things. Fixing the sprites, setting attack attributes, making art, ect.
Last edited by archmage (2009-03-20 19:04:01)
Offline
archmage wrote:
floatingmagictree wrote:
Wow. Seems pretty complicated, archmage. I hope that it comes out soon! I couldn't begin to think how to do all that stuff.
I have all the codes (more or less) already made up in my head.
Here is a cool and relevant programming quote
If you cannot grok the overall structure of a program while taking a shower, e.g., with no external memory aids, you are not ready to code it. ~Richard Pattis
So basically, if you don't know how to go about programming something then you shouldn't program it.
What is taking the most time is the tedious things. Fixing the sprites, setting attack attributes, making art, ect.
'mage, I have always wondered, because you told me your not that good at computer art...is the Archmage image by you? If not, what is it from?
Offline
No, I made my avatar. I did it in flash.
I can do basic things but full animations are hard for me.
Offline