Well, I was looking at this project about Genetic Evolutionary Simulation, and I noticed a few things, such as the sudden changes in the population (Punctuated Equilibrium).
Tachyon321 did a very nice job, but I wanted to expand on these sorts of simulations of Ecological and Evolutionary algorithms.
I came here to have a good central place to put any sort of data sources about this topic, as well as discussions about such a thing.
RESOURCES:
tachyon321's Genetic Algorithm projects:
asexual reproduction
sexual reproduction
new fitness function
PDF: Simulating Ecological and Evolutionary Systems in C
A very good explanation of everything from programming languages in general to genetic algorithms to specific modeling problems, implementations, etc.
WEBSITE: Computer simulation of biological evolution in structured populations
Has several discussions of Evolutionary Biology Simulations, very good for implementation. He also has a program called Altruist for this specific sort of thing.
I will have to work on finding my way through this wealth of information, hopefully I can discuss it with some others. Or, this topic could immediately find its way to the deep burial of unused topics until some interested person discovers it in a search.
In any ways, feel free to add your own sources and discussions.
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This sounds very interesting! Did you know that some swarm robots have been programmed to do just this? The most successful of each generation pass down their code for the next until all the swarm members "naturally" achieve a level of strongly efficiency! I believe something similar can be done with self-evolving scripts for programs.
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using this to develop an AI would be difficult; the main use would be to simulate such phenomena as punctuated equilibrium
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