Well, bisonic made a awsome scratch olympic diving project. We got to thinking. And now we are going to try to make a game with most of the olympic events.
Bisonic, we can talk about the project more easily on this thread.
Offline
I'm done trying to make my particle simulation (will upload soon) and I'll get started on the track and field portion of the game. It'll take me awhile if I use each individual costume for a running animation. Although I could be creative and have joints and put my physics thinking cap on. What do you think?
-Bisonic
Offline
I'd like to help!
Offline
I actually have a very good idea. Each footstep will be divided into turns. This turn will determine which foot(s) you move, and the power behind it. Then depending on the angle and force of your movement(s) will determine how much you flip, thus forcing you to change your bodyweight forwarding to succesfully make the next step. Believe me, this will not be easily adjusted to people will have problems at first playing this game.
And for us to make this easily accessible, I suggest we have a menu where the player can choose which olympic game to play with its difficulty stated below it.
This will be awesome. Nothing more to say. I hope we get some people following the developement of this.
Offline
technoguyx wrote:
I'll look forward to it. Bisonic's physics idea sounds awesome!
![]()
Your support is much appreciated.
But it might take a good while. It'll have a lot of messing around with the variables due to the fact its going to have quite a lot of them if I want to keep track of all the main joints of a human (knee, elbow, foot etc.).
When I have something worth showing I"ll post a youtube video of it on here so please everyone check back here frequently.
Any suggestions are welcomed.
Last edited by Bisonic (2009-03-05 18:24:35)
Offline
okay, i got the rudementry ragdoll for the gymnastics completed. I could post the project (I spent some time commenting it)
As for more advanced physics, I am thinking that I could mesure the direction and distance of each apendage from the head and then calculate based upon weight, the change in x/y vel...i'm gonna have to do a ton of research on ragdoll physics.
BISONIC: your idea sounds cool, but scratch might not be able to do. Your right, it will take alot of figuring and thinking.
This project could be awsome if we do it right, we just need to avoid one vicious enemy...lag.
Offline
NXTGeek wrote:
This project could be awsome if we do it right, we just need to avoid one vicious enemy...lag.
Lag will be avoided one way or not, but here are some ideas:
1. Have different options of quality (gameplay wise, not graphics wise. More scripts active means higher quality). Though that would increase development time.
2. I'll have to abandon the idea of my track and field idea.
3. Less sports involved in the project.
I have one other idea. We can in a way "pause" the game and go to another sport by holding all the info from your previous sport into a list, then organized back to what it should be in the variables when unpaused. I'm not sure how good that'll work on Scratch.
I'm trying to make this game better than others by providing lots of features and top notch gameplay. I'm not sure NXTGEEK and I are focusing on art, but if you are let me know and I'll pay more attention to my drawings.
Update: I'm not very happy with the quality so far of my idea. The variable names are very... Odd... So this might confuse me.
Last edited by Bisonic (2009-03-05 20:24:02)
Offline
okay. Well, if you have a way to "pause" the scripts from one game untill it is time, that will reduce lag. to many good games have "invisable" enemies running around on the menu.
As for art, lets start with simple. Later on we can focus on graphics. I can use blender, so if we need better bkgs sprites etc, I can make them.
Hmm, i'm not sure how well my ragdoll will work in the end...bit so far its going well. Maybe I could to gymnastics without a ragdoll...
any ideas?
---
Bisonic, rember, simpler is better. So make something a simple and efficient as possible. If its overly complacated, rethink your stratagy, how can I get the same results but use less code?
Last edited by NXTGeek (2009-03-06 10:23:40)
Offline
k
i'm sure you will.
i have my own forums here: http://clankercrusher.webs.com/forums.htm I don't think they will serve much perpose for this project though...
Last edited by NXTGeek (2009-03-06 13:14:02)
Offline
hmmm, what kind of physics are you using? whats the goal...what are teh controlls? could you explain your idea and how it would run? thanks
for me...it going alright, but i'm thinking that there is a better way than ragdoll....ragdoll would be cool but:
1. I'm not usre how to do the physics, if I could that would be awsome though.
2. It make cause too much lag.
3. I sort of have an idea for a non ragdoll version that would work....
Offline
Lets say I want to take a step forward. I do these moves:
Click on the knee, and set the power and direction of it. Then I do the rest with the other joints I choose. Now, I press space. By pressing space, it will play out the moves I have chosen for each individual joint. This process will be repeated unti I fall, or reach the end.
If this sounds familiar to any of you, bravo. This game that has inspired is Toribash.
Offline
Offline
I've abandoned the idea, and have a far better one. One that will please all members of the Scratch community. This will be a Winter Olympic event, skiing actually.
I have a very simple concept. You start on top of a hill, and you try to gain as many points as possible before you reach the end, but there's a twist. Your movements are based on the mouse's X and Y pos. along with the speed your moving your mouse. For example, lets say you want to lean back but not flip back, you slowly move your mouse backwards. But now lets say you want to flip backwards, quickly flick your mouse left and there you go. It will be interesting how this will work, because my slope detecting scripts will be intergrated into this game.
Wish me luck.
Offline
cool! that sounds awsome...I do, I hope you do well.
as for me, I think i'll abandon the ragdoll idea and instead use a single sprite...i'll still need to do a limited physics engin though.
Offline
Offline
Offline