hello again. i was wondering how do you make a game available online to be a mmorpg?
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sapphireblue wrote:
hello again. i was wondering how do you make a game available online to be a mmorpg?
In adobe flash cs5.5 prefessional for 450 euro, yes - in scratch: NOT A CHANCE!
Sorry
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Xzerie wrote:
Well, theres meshing, but that may be to difficult to setup and maintain for a MMO to be worth while.
http://wiki.scratch.mit.edu/wiki/Mesh
Yeah, Mesh would be hard to maintain, especially if you want it 24/7. Python would be easier to maintain but harder to setup, especially for an MMO.
@WindowsExplorer: Flash is not the only language in the world you can build an MMO with, or even a multiplayer game. You can do it with any language as long as it has some sort of socket connection, it just may be harder in any other language.
First Post: You can do that, as Xzerie said, with Mesh. Or you can use Remote Connections and use another programming language to support the all the back-end ( where all the real stuff happens, like variables changing, etc ) of a game, while Scratch is the front-end ( where everything is displayed ).
Off topic: *sigh* every time I see something to do with an MMO, I always want to create one, but I never get around to it.
Last edited by Magnie (2011-11-17 19:01:18)
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You could use Mesh with Panther and port-forwarding, but that'd be difficult and you'd need separate client and server programs. It would be relatively easy to set up multiple servers though.
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