Okay, whatever the majority thinks of the inventory. As a storyline, hmm...
EDIT: I think it should be set in the past or the future. If it's the future, we could be technologically advanced, but the problem could be something to do with running out of a certain resource or maybe another World War, caused by some kind of misunderstanding. If it's the past, uh...
Last edited by humhumgames (2012-07-06 21:53:02)
Offline
wolfdude999 wrote:
What if we made it so that you could open and close the inventory? Then we would have more space to put enemies and it would make it easier to shoot the planes that fly really high up.
1UP!!! YOU NAILED IT MAN!!!
Offline
XenoK wrote:
Sorry for the random question, but does anyone else notice a change to scratch's interface? The website is starting to look like it was hacked...
Hmm...? What do you mean?
Last edited by humhumgames (2012-07-06 22:07:12)
Offline
humhumgames wrote:
XenoK wrote:
Sorry for the random question, but does anyone else notice a change to scratch's interface? The website is starting to look like it was hacked...
Hmm...? What do you mean?
Lets see. Maybe. Tell me what you are noticing. I will tell you if mine are the same.
Offline
Meapinator101 wrote:
humhumgames wrote:
XenoK wrote:
Sorry for the random question, but does anyone else notice a change to scratch's interface? The website is starting to look like it was hacked...
Hmm...? What do you mean?
Lets see. Maybe. Tell me what you are noticing. I will tell you if mine are the same.
In the top bar, there is some picture of some sort in the background of the homepage button. And the welcome, Xenok logout's background is blue.
Offline
Maybe that's just you, because that's not happening to me...
Offline
humhumgames wrote:
Okay, whatever the majority thinks of the inventory. As a storyline, hmm...
EDIT: I think it should be set in the past or the future. If it's the future, we could be technologically advanced, but the problem could be something to do with running out of a certain resource or maybe another World War, caused by some kind of misunderstanding. If it's the past, uh...
And back on topic.
Offline
humhumgames wrote:
humhumgames wrote:
Okay, whatever the majority thinks of the inventory. As a storyline, hmm...
EDIT: I think it should be set in the past or the future. If it's the future, we could be technologically advanced, but the problem could be something to do with running out of a certain resource or maybe another World War, caused by some kind of misunderstanding. If it's the past, uh...And back on topic.
Good idea but I like the World War III/ future idea better
Offline
Me too, personally. Berberberber, can we set up another vote for storylines?
Offline
wolfdude999 wrote:
humhumgames wrote:
humhumgames wrote:
Okay, whatever the majority thinks of the inventory. As a storyline, hmm...
EDIT: I think it should be set in the past or the future. If it's the future, we could be technologically advanced, but the problem could be something to do with running out of a certain resource or maybe another World War, caused by some kind of misunderstanding. If it's the past, uh...And back on topic.
Good idea but I like the World War III/ future idea better
1UP!!! YOU NAILED IT MAN!!!
Offline
You should post that on the inside joke topic on the TBGs. I'm signing off for today, now, guys.
Offline
How are we going to incorporate the storyline into the actual game? Will there be small animations or something between the levels?
Offline
Okay, maybe I didn't completely sign off... I was thinking an introduction (Animation, words like Star Wars, whatever) on what happened so far, the first level, and while the next level is loading, an animation on what happens next (Like, "Yay, we defeated that thing!" Then they go somewhere off to face another challenge), another level, and so on
I just read it again; was that confusing?
Last edited by humhumgames (2012-07-06 22:29:50)
Offline
humhumgames wrote:
Okay, maybe I didn't completely sign off... I was thinking an introduction (Animation, words like Star Wars, whatever) on what happened so far, the first level, and while the next level is loading, an animation on what happens next (Like, "Yay, we defeated that thing!" Then they go somewhere off to face another challenge), another level, and so on
I just read it again; was that confusing?
A little...
Offline
Rephrasing to (hopefully) make it better:
At the beginning of the game, an intro is shown, either words or an animation, of the story so far (take my WW3 example). Then you play the first level, involving a problem shown in the intro. After that, while the 2nd level is loading, another animation is shown, introducing another problem or challenge. You complete that in the third level, then another animation, etc. That was the best way I could think of incorporating a storyline there.
Offline
humhumgames wrote:
Rephrasing to (hopefully) make it better:
At the beginning of the game, an intro is shown, either words or an animation, of the story so far (take my WW3 example). Then you play the first level, involving a problem shown in the intro. After that, while the 2nd level is loading, another animation is shown, introducing another problem or challenge. You complete that in the third level, then another animation, etc. That was the best way I could think of incorporating a storyline there.
Instead of having problems right away, what if we had background information while the first level was loading and then the animations for the first three levels (training exercise) were things explaining how to do it with a commander guy talking.
Offline
humhumgames wrote:
Okay, whatever the majority thinks of the inventory. As a storyline, hmm...
EDIT: I think it should be set in the past or the future. If it's the future, we could be technologically advanced, but the problem could be something to do with running out of a certain resource or maybe another World War, caused by some kind of misunderstanding. If it's the past, uh...
for the past you could have a time machine which breaks down and all the pieces could be scattered around. The era could be one which superstition was big so they can mistake our gadgets for gods or amulets of good fortune. Like Greek,Roman or Egyptian time
Last edited by roxychoclate (2012-07-06 23:30:23)
Offline
berberberber wrote:
Um... animating that might be a little hard.
Then words or a couple of pictures would work instead. I think wolfdude's idea is pretty good, too...
Offline
roxychoclate wrote:
humhumgames wrote:
Okay, whatever the majority thinks of the inventory. As a storyline, hmm...
EDIT: I think it should be set in the past or the future. If it's the future, we could be technologically advanced, but the problem could be something to do with running out of a certain resource or maybe another World War, caused by some kind of misunderstanding. If it's the past, uh...for the past you could have a time machine which breaks down and all the pieces could be scattered around. The era could be one which superstition was big so they can mistake our gadgets for gods or amulets of good fortune. Like Greek,Roman or Egyptian time
Maybe...
I REALLY don't like the 60 second rule. But it makes it fun on the TBGs because... well, lost the train of thought there.
Offline