I always said that cloud variables could never handle a massive MMO. And I made a project to prove I was right. CloudMMO is an MMO, using practical online methods with cloud variables/cloud lists, but most importantly, it lags. Even a simple 2 player project doesn't quite work as you'd expect. It's just to much for Scratch's servers to handle.
If you would like to try CloudMMO for yourself, it is made using the 2.0 alpha, and can be found here.
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I want to help!
Last edited by ImagineIt (2012-05-20 19:56:50)
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He just said it wouldn't work :L
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veggieman001 wrote:
He just said it wouldn't work :L
Sorry :S I'm tired
I thought it said something like "Many people have said that an mmo with cloud wouldn't work, but I proved it would with cloudmmo. Now I am working on making it less laggy," lol! I really got to read the entire post before posting.
Edit: I'm the only one who's not a broney in this entire topic...
Last edited by elfin8er (2012-05-20 22:42:40)

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elfin8er wrote:
veggieman001 wrote:
He just said it wouldn't work :L
Sorry :S I'm tired
I thought it said something like "Many people have said that an mmo with cloud wouldn't work, but I proved it would with cloudmmo. Now I am working on making it less laggy," lol! I really got to read the entire post before posting.
Haha, mkay.
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How did you upload an alpha project?
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jji7skyline wrote:
How did you upload an alpha project?
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People at Scratch Day @ MIT had access to the scratchday12 account.
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