MathWizz wrote:
Hardmath123 wrote:
ZeroLuck wrote:
I like it, but why do you call this OpenGL?
Well, at some point I'm hoping to be able to read and evaluate OpenGL ES code.
Eeeaaauummm... Wat? Really?
Well since the rendering works so nicely (and unexpectedly fast, too!) I figured I can put it to good use. I'm probably gonna stick with my own simplified dialect, though.
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And that is what I think of it.
Just try out some backface methods and it will be perfect-o!
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scratchisthebest wrote:
And that is what I think of it.
Just try out some backface methods and it will be perfect-o!
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