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#1 2012-05-04 18:14:21

itsmomito
Scratcher
Registered: 2008-03-28
Posts: 100+

Stamping At Layer and Reporters

Occasionally I will need to make sure one sprite goes above the other or stamp on the screen for things such as a maze generator. Currently, there is no indicator of what layer a sprite is on and no way to go to that layer. There is also no way to stamp at a layer, you can only stamp the stage. I suggest scratch 2.0 to have these blocks:

([Layer v] of [Sprite v])
set Layer to [1]
<layer #>
Stamp At Layer # [1]

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#2 2012-05-04 18:45:47

TorbyFork234
Scratcher
Registered: 2012-03-01
Posts: 1000+

Re: Stamping At Layer and Reporters

I support all of those. I also think that for the

<[direction v] of [spritex v]>
block, there should be as many things as possible for it. For example:
<[clones v] of [spritex v]>
<[ghost effect v] of [spritex v]> //and color effect, and whirl effect, and mosaic...
More of those.

Last edited by TorbyFork234 (2012-05-04 18:46:07)

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#3 2012-05-05 05:11:20

itsmomito
Scratcher
Registered: 2008-03-28
Posts: 100+

Re: Stamping At Layer and Reporters

TorbyFork234 wrote:

I support all of those. I also think that for the

<[direction v] of [spritex v]>
block, there should be as many things as possible for it. For example:
<[clones v] of [spritex v]>
<[ghost effect v] of [spritex v]> //and color effect, and whirl effect, and mosaic...
More of those.

Absolutely! Agreed!

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#4 2012-05-06 13:30:05

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Stamping At Layer and Reporters

itsmomito wrote:

TorbyFork234 wrote:

I support all of those. I also think that for the

<[direction v] of [spritex v]>
block, there should be as many things as possible for it. For example:
<[clones v] of [spritex v]>
<[ghost effect v] of [spritex v]> //and color effect, and whirl effect, and mosaic...
More of those.

Absolutely! Agreed!

Totally.

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