I was thinking that Mesh could be used to speed up projects that use a lot of processing power. This is all just an idea, I've never used Mesh, but thought this could be really helpful. One computer would break up calculations and do some of them while the other would just obey the instructions it received. The scripts might look something like this:
for master computer
when flag clicked set [computertwotask v] to (blocktypes) set [computeronetask v] to (locations)and so on. (blocktypes and locations aren't variables, they're plain text)
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However, remote sensor connections painfully slow down the project.
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I was thinking (and am) doing something like this, but instead of Scratch taking care of the calculations, etc, another programming language does. But the main idea, is that the external program runs everything on the backend while Scratch just displays what the backend wants it to display.
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