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#1 2012-04-14 12:34:45

tlangster
Scratcher
Registered: 2011-09-18
Posts: 100+

A "stop all block bug" production...

So I made a project and set it to scan the current player, and if it was a certain player to switch to a costume and stop all. I fixed it with a forever statement, but originally it would keep on going (after jumping to the costume, of course). Could you, maybe, fix this? I'll reupload the buggy one for reference.


2.0 coming soon...

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#2 2012-04-14 13:40:11

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: A "stop all block bug" production...

well if it was

forever
switch to costume [thisisacostume v]
stop all
this is actually equivelent to
switch to costume [thisisacostume v]
stop all
without the forever. This is because the stop all block stops EVERYTHING, including the script it's in. This means repeating it would have no effect.


My latest project is called http://tinyurl.com/d2m8hne! It has http://tinyurl.com/d395ygk views, http://tinyurl.com/cnasmt7 love-its, and http://tinyurl.com/bwjy8xs comments.
http://tinyurl.com/756anbk   http://tinyurl.com/iplaychess

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#3 2012-04-14 18:23:15

trinary
Scratcher
Registered: 2012-01-29
Posts: 1000+

Re: A "stop all block bug" production...

The 'stop all' block stops your entire Scratch project.
It stops everything.
Perhaps you want the 'stop script' block?


http://trinary.tk/images/signature_.php

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