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#1 2012-02-02 13:38:50

Bubzi
New Scratcher
Registered: 2012-01-29
Posts: 7

Im Stuck With My New Aniamtion :(

Ok! Hello everyone. If you check my projects, you'll see a project showing a sneek preview of my new animation. I have teh characters and the plot ALLL planned out. BUT - I'm stuck on actually creating it. Im a new scratcher, and I really wanna be a pro. So please could someone tell me either:

A - How do I make the character blink or make their mouth move?

B - How do I make the characters move?

C - How to I make buttons actualyl work??

ANYTHING ESLE WOULD BE FINE  smile

- Bubzi.

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#2 2012-02-02 14:27:12

Legolas_Greenleaf
Scratcher
Registered: 2011-06-16
Posts: 86

Re: Im Stuck With My New Aniamtion :(

Hello Bubzi,

Firstly, welcome to Scratch!  I hope you have a great time.  Now, just so you know, this should be in a different forum and belongs in Help with Scripts.

Let's address your questions anyways:

A. For the characters blinking, you can use the

switch to costume [costume1]
block.  You go to the "Costumes" section of your sprite, then select "Paint" to draw an entirely new one.  To modify one you already have, select "Copy" from an existing costume and then select "Edit" on your copy to modify it.  You can then use the "switch to costume" block to determine what costume your character will have.  You can also make it switch to costumes in order (like the lips moving) like this:
forever
next costume
wait (0.03) secs
I'll let you figure that out on your own so you can experiment.

B. Use the
glide [1] secs to x: [0] y: [0]
or
move [10] steps
blocks.  You can probably figure that out.  (Tip: x and y are the positions the sprites have on the screen)

C. Buttons use the "Broadcast" scripts.  Like
when [Button] clicked
broadcast [Start animation]
when I receive [Start animation]
glide [1] secs to x: [0] y: [0]
The blocks broadcast a signal, and then the sprite reacts to it. 

Hope this helped you, and Scratch on!

Legolas


http://25.media.tumblr.com/tumblr_m8s5zeoqje1qky8rdo1_250.gif  OPPAN GANGNAM STYLE~

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#3 2012-02-02 16:58:33

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Im Stuck With My New Aniamtion :(

Legolas_Greenleaf wrote:

forever
next costume
wait (0.1) secs

woah woah woah!
that will make it so the mouth is always moveing!
do this insted!
and also if you have more than just talking sprites then it will do them all!

forever if <(name of guy talking) = (1)>
switch to costume [talk1 v]
wait (0.1) secs
switch to costume [talk2 v]
wait (0.1) secs

Last edited by Bklecka (2012-02-02 17:17:44)


http://i48.tinypic.com/106ijc9.jpg

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#4 2012-02-02 17:14:47

Legolas_Greenleaf
Scratcher
Registered: 2011-06-16
Posts: 86

Re: Im Stuck With My New Aniamtion :(

Mouth-moving/blinking looks smoother when the costumes switch quickly  smile


http://25.media.tumblr.com/tumblr_m8s5zeoqje1qky8rdo1_250.gif  OPPAN GANGNAM STYLE~

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#5 2012-02-03 11:32:50

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: Im Stuck With My New Aniamtion :(

Well... I just made this quick tutorial here...
Hope it helps! Download to see all the scripts.
http://scratch.mit.edu/projects/rabbit1131/2310332


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#6 2012-02-03 13:45:40

Legolas_Greenleaf
Scratcher
Registered: 2011-06-16
Posts: 86

Re: Im Stuck With My New Aniamtion :(

@Blecka: That was an example.


http://25.media.tumblr.com/tumblr_m8s5zeoqje1qky8rdo1_250.gif  OPPAN GANGNAM STYLE~

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#7 2012-02-03 14:55:59

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: Im Stuck With My New Aniamtion :(

You could use my costumes and scirpts  for lip-sync (just give me credit). They can be found here. (You're going to have to download it).


http://blocks.scratchr.org/API.php?user=ads98&amp;action=onlineStatus&amp;type=square http://blocks.scratchr.org/API.php?user=ads98&amp;action=onlineStatus&amp;type=text

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