stevetheipad wrote:
CheeseMunchy wrote:
<when green flag clicked>
<set{ Gravity }to( 50
vs.when gf clicked set [Gravity] to (10)Woah what happened to this?
Glitch?Just as you start saying how good it is. (Why is everything bold?)
everything was bold with the old ones too. Not sure why.
Offline
when gf clicked forever if <key [space v] pressed?> create sprite [bullet v] at x:<(x position)> y:<(y position)> //I wish that was a block :P end if <[up v] key pressed?> //Moving upwards change y by (5) end if <[down v] key pressed?> //Moving downwards change y by (-5) end if <[right v] key pressed?> //Moving right change x by (5) end if <[left v] key pressed?> //Moving left change x by (-5) endThis is coooool
Offline
CheeseMunchy wrote:
stevetheipad wrote:
CheeseMunchy wrote:
<when green flag clicked>
<set{ Gravity }to( 50
vs.when gf clicked set [Gravity] to (10)Woah what happened to this?
Glitch?Just as you start saying how good it is. (Why is everything bold?)
everything was bold with the old ones too. Not sure why.
[/blocks]Why wouldn't it be bold?
Offline
Chrischb wrote:
ProgrammingFreak wrote:
I saw it on the wiki, so I already knew. :3
The wiki ftw eh
Yes. ^^
Offline
CheeseMunchy wrote:
stevetheipad wrote:
CheeseMunchy wrote:
[blocks]<when green flag clicked>
<set{ Gravity }to( 50
[/blocks]
vs.when gf clicked set [Gravity v] to (10)Woah what happened to this?
Glitch?Just as you start saying how good it is. (Why is everything bold?)
everything was bold with the old ones too. Not sure why.
The old ones actually required you to wrap them in [blocks] tags too - that's why yours isn't working. (fixed in quote, btw)
Offline
Whoa, just noticed that now. It looks so much better now, great job, JSO!
Offline
puppetadventurer wrote:
CheeseMunchy wrote:
stevetheipad wrote:
Just as you start saying how good it is. (Why is everything bold?)everything was bold with the old ones too. Not sure why.
[/blocks]Why wouldn't it be bold?
I think the question is, "why would they be bold?".
Offline
say [Awesome!] for (over 9000) secs
Offline
when gf clicked repeat (4 evah) go to [2.0 ftw v] end think [eeeeepppppiiiiic !] for (idk) secs
Last edited by christian2000 (2012-01-27 18:10:57)
Offline
stevetheipad wrote:
CheeseMunchy wrote:
<when green flag clicked>
[blocks]<set{ Gravity }to( 50[/blocks]
vs.when gf clicked set [Gravity] to (10)Woah what happened to this?
Glitch?Just as you start saying how good it is. (Why is everything bold?)
Let me look at the error...
EDIT: It happened because of no block tags in the old example.
when gf clicked say [Old blocks glitched the new ones] for (2) secs add [blocks] tag around old blocks say [New ones work fine.]
Last edited by rdococ (2012-01-27 18:29:25)
Offline
G0D_M0D3 wrote:
How do you make the touching block?
<touching [edge v] ?>
Offline
veggieman001 wrote:
(join [you][rock])
Look I found a bug :3
What's the bug?
Offline
RedRocker227 wrote:
veggieman001 wrote:
(join [you][rock])
Look I found a bug :3What's the bug?
Bolding the blocks ( [b] [/b_]) creates an error with the [strong] and [/strong]. if you look at his code, all he put in was a Join()() block.
unbolding it creates this:
(join [you][rock])
Last edited by hello12345678910 (2012-01-27 18:47:24)
Offline
Maybe we should have a thread just for testing? Because this one's getting kinda spammy...
Offline
zippynk wrote:
RedRocker227 wrote:
Maybe we should have a thread just for testing? Because this one's getting kinda spammy...
Offline
At last! We still had blocks rom 1.2!
Offline