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#1 2011-09-21 12:12:27

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

FarmHub

Okay, guys. It's been awhile since I've posted in Collaborations, but here I am.  big_smile

I have an idea for this really cool game. It would be a strategy type game where you have your own farmland. You plant, then water, and then harvest. If crop goes rotten you'll lose them. When you sell good crops, you get points.

It would be an overhead view, looking down at the farm. There are rows and columns of 'planting zones'.

So do you guys want to help?

Members:
ProgrammingFreak
werdna123

Here are the Jobs:

Programmer
Art
Advertiser

Fill out this to apply:

Name:
Job:
Sample of work:
Reason you want to join:

Thanks!  big_smile

Last edited by ProgrammingFreak (2011-09-23 15:41:31)

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#2 2011-09-21 12:28:53

4lover
Scratcher
Registered: 2010-04-24
Posts: 500+

Re: FarmHub

Can I join? As a programmer

Last edited by 4lover (2011-09-21 12:29:17)


Check out this awesome new zombie-cod type of game: http://scratch.mit.edu/projects/4lover/1975649

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#3 2011-09-21 12:31:54

4lover
Scratcher
Registered: 2010-04-24
Posts: 500+

Re: FarmHub

Oh wait I didnt see that ok umm
Name: 4lover
Job:programmer
Sample of work: http://scratch.mit.edu/projects/4lover/1975649
Reason you want to join:
Because I havent been in a collab in a while and this seems fun unfortuanately I suck at art so I cant make any graphics

Last edited by 4lover (2011-09-21 12:35:28)


Check out this awesome new zombie-cod type of game: http://scratch.mit.edu/projects/4lover/1975649

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#4 2011-09-21 14:18:32

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: FarmHub

Name: Borrego6165
Job: (read below)
Sample: http://scratch.mit.edu/projects/Borrego6165/2031850
Reason: You see, I have a lot of experience in building/tycoon games. So maybe I could help with quite a few things. If you visit modshare you can see TaxiTime Tycoon or my featured game SCDG 1.3 (when the site allows uploads I'll upload 1.4 with U-DRIVE-IT mode and tornado and fire disasters that are working just fine!) Do you need to hear more?


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#5 2011-09-21 16:01:28

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

bump

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#6 2011-09-21 16:03:45

4lover
Scratcher
Registered: 2010-04-24
Posts: 500+

Re: FarmHub

Wait so did you accept us or not XD


Check out this awesome new zombie-cod type of game: http://scratch.mit.edu/projects/4lover/1975649

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#7 2011-09-21 16:31:56

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

4lover wrote:

Wait so did you accept us or not XD

Hmm, lemme see who else tries to join.  wink

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#8 2011-09-21 17:01:52

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: FarmHub

don't forget, you need more than just a simple farming game. You need management, and constant entertainment.

you see, my cinema game is alright at beginning, but once everything is built and it is all maxed out, that is it.

However, when you look at any city building games, you'll notice they last forever (until the space runs out) because the more houses, the more factors you pay attention to, and then you realise the more you fix the more problems you gain until you ahve an endless game.

So my point is, I'd also like to help on making sure the game lasts as long as possible, and also a proper farming game.

So i've got a question for you!
is this a true management/tycoon or just another clicky game where every 5 seconds you constantly checking something like watering grass and moving a farmer around on a map?

Because a true tycoon would have negotiations with traders, a way to get loans (simple banking), a way to upgrade machinary and classic top-down graphics instead of cheesy ones.

Of course I'd be willing to do any extras.

Last edited by Borrego6165 (2011-09-21 17:07:00)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#9 2011-09-22 14:08:30

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

Borrego6165 wrote:

don't forget, you need more than just a simple farming game. You need management, and constant entertainment.

you see, my cinema game is alright at beginning, but once everything is built and it is all maxed out, that is it.

However, when you look at any city building games, you'll notice they last forever (until the space runs out) because the more houses, the more factors you pay attention to, and then you realise the more you fix the more problems you gain until you ahve an endless game.

So my point is, I'd also like to help on making sure the game lasts as long as possible, and also a proper farming game.

So i've got a question for you!
is this a true management/tycoon or just another clicky game where every 5 seconds you constantly checking something like watering grass and moving a farmer around on a map?

Because a true tycoon would have negotiations with traders, a way to get loans (simple banking), a way to upgrade machinary and classic top-down graphics instead of cheesy ones.

Of course I'd be willing to do any extras.

A mix of both. Oh. You have been accepted now.  big_smile

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#10 2011-09-22 14:15:51

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: FarmHub

yay! shall i upload some interface blueprints, because they somehow give me inspiration and they may give some to you!
Also, are you a casual or a not-so casual player?
If Answer = casual   then
      set interface to simple but not very informative
ElseIf Answer = not-so-casul    then
      set interface to a lot more buttons and more proffesional instead of cheesy
EndIf

Last edited by Borrego6165 (2011-09-22 14:18:18)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#11 2011-09-23 14:58:12

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: FarmHub

I'll accept if it's not too big. The collab I mean, since I prefer collabs with 2-5 people. If I join, I'll probably do programming.

Could there be different types of plants which you need to buy seeds for? And the aim is to earn as much money as possible by selling plants? And you could get better farming tools and more land.

Last edited by werdna123 (2011-09-23 14:59:13)

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#12 2011-09-23 15:03:55

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

werdna123 wrote:

I'll accept if it's not too big. The collab I mean, since I prefer collabs with 2-5 people. If I join, I'll probably do programming.

Could there be different types of plants which you need to buy seeds for? And the aim is to earn as much money as possible by selling plants? And you could get better farming tools and more land.

Yeah, I only want 2-3 programmers and then 1 design person.  wink  I don't like huge ones either.

Yeah, I'm thinking this will keep them occupied for a while.  big_smile 
Yes.
More land may be a problem, unless we start with a small area at first.

I'll work on a mockup right now!  big_smile

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#13 2011-09-23 15:15:03

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: FarmHub

Okay. Hopefully I'll be able to work on 2 collabs at once.


How about there are 12 types of normal plants and 3 rare ones (harder and more expensive to get but can be sold for a lot), and you start off with 2 or 3 seeds for some basic plant. You earn money from that plant until you can afford a new species. And maybe some plants need better farm areas which you need to pay for to grow?

We'll need to think of those 15 though. Any ideas?

12 normals, 3 rares.

Last edited by werdna123 (2011-09-23 15:15:30)

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#14 2011-09-23 15:37:32

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: FarmHub

Note that farm games get easily boring because of long waits.

On games like farmville, you can leave the program while it farms.

But on scratch, you need to keep the program on in order for it to farm, and if you close it, it loses your data.

Hope you find a way around this. If you do, I'll be glad to help program.

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#15 2011-09-23 15:39:04

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

werdna123 wrote:

Okay. Hopefully I'll be able to work on 2 collabs at once.


How about there are 12 types of normal plants and 3 rare ones (harder and more expensive to get but can be sold for a lot), and you start off with 2 or 3 seeds for some basic plant. You earn money from that plant until you can afford a new species. And maybe some plants need better farm areas which you need to pay for to grow?

We'll need to think of those 15 though. Any ideas?

12 normals, 3 rares.

Corn, Bean, Strawberries, Carrots, Cauliflower, Eggplant, Garlic, Hot pepper, Lima bean, Onion....

I searched veggies.  tongue

Okay, so I'm thinking that there will be 3 stages in the game: plant, water, sell.
And then there will be a store where you can buy things (seeds, land, etc.)
Oh, and the rarer the seeds, the quicker they grow, which leaves you hurrying to get them to the next stage. Cause if they are left in one stage too long, they rot.  big_smile

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#16 2011-09-23 15:40:08

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

kayybee wrote:

Note that farm games get easily boring because of long waits.

On games like farmville, you can leave the program while it farms.

But on scratch, you need to keep the program on in order for it to farm, and if you close it, it loses your data.

Hope you find a way around this. If you do, I'll be glad to help program.

Well, with scratch, you couldn't do so. I don't think.
But with Panther, I think you could....  hmm

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#17 2011-09-23 15:45:35

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: FarmHub

i'm sorry to say but i'm very busy with other things, and tbh this doesn't sound like my sorta game anyways. It did at first, but i'm sorta put off now so i'll be off. ciao. hope you find another programmer!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#18 2011-09-23 15:46:18

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

Borrego6165 wrote:

i'm sorry to say but i'm very busy with other things, and tbh this doesn't sound like my sorta game anyways. It did at first, but i'm sorta put off now so i'll be off. ciao. hope you find another programmer!

I think we have.  wink
Farewell.  big_smile

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#19 2011-09-24 03:41:10

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: FarmHub

Is the mock-up done?

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#20 2011-09-24 15:26:02

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

werdna123 wrote:

Is the mock-up done?

One question. Should this 'mockup' be semi-functional right?

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#21 2011-09-25 17:48:27

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

http://scratch.mit.edu/projects/Program … ak/2047619
All you can do is drag the seeds to the field.  wink

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#22 2011-09-25 18:00:20

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

I think we need to make a ordered list of things to do. This way we know what to update on our turns.

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#23 2011-09-26 00:03:59

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: FarmHub

Name: bbbeb
Job: Programmer
Sample of work: ...i wish i had one, tbh....
Reason you want to join: Because I need motive to keep moving and this seems perfect.
Simple yet fun and challenging.


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#24 2011-09-26 10:09:13

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

bbbeb wrote:

Name: bbbeb
Job: Programmer
Sample of work: ...i wish i had one, tbh....
Reason you want to join: Because I need motive to keep moving and this seems perfect.
Simple yet fun and challenging.

Hmm, I know that your pretty good, but we are tight on members, so could you possibly make a sample?  wink 

It will help us decide.

Werdna.....

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#25 2011-09-26 13:47:48

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: FarmHub

Oh, I have an idea. How about the field grid stays the same size. So we should make it bigger. But the thing is, you can't drop any seeds on some until you've bought more land.

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