FlyingHatTrick wrote:
Clank23 wrote:
FlyingHatTrick wrote:
o_O It shall be the end of the world if this forum had no posts for one day. Assure yourself of that.
I think I have a type chart tucked away somewhere... it's unfinished sadly, but I should probably finish it then.
Light is a type on the list too. Plus Sound also.sound and light types...ok!
i think we should have a pokemon like snorlax to block things or have snorlax instead.
So maybe like a legendery pokemon route could be blocked by a snorlax.How about just... a giant rock/force field combo? >:3 Temples can be protected by some sort of spiritual energy, no?
And the type chart for Sound and Light:
[Sound] - (Strong against: Grass, Flying, Fighting, Water) (Weak against: Rock, Steel, Psychic)
[Light] - [Will be edited]
sounds cool,
what maps should i make?
i might make a town in a min,
is there any towns that NEED doing?

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Post for the day!
Ideas for light type= super effective against dark, rock and steel. weak against water, fire and electric
weakness against water and dark
resistance against fire, grass and rock
not effective by ground!
Not allot
but i'm keeping this alive
P.s how do you do sunglass smiley?
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cpcoolgames wrote:
Post for the day!
Ideas for light type= super effective against dark, rock and steel. weak against water, fire and electric
weakness against water and dark
resistance against fire, grass and rock
not effective by ground!
Not allotbut i'm keeping this alive
![]()
P.s how do you do sunglass smiley?
you do : cool:
without the space to produce :

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what should i do?
Last edited by cpcoolgames (2011-05-13 17:34:46)
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cpcoolgames wrote:
Sorry I haven't posted in some time
![]()
Ideas = Light type attacks! And fakemon ideas = Murkrow Pre-evolution!
I like the idea!
I also have a type idea: wood: strong agenst grass, and ground. weak to fire, ice, and fighting.
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ledgerman8 wrote:
cpcoolgames wrote:
Sorry I haven't posted in some time
![]()
Ideas = Light type attacks! And fakemon ideas = Murkrow Pre-evolution!I like the idea!
I also have a type idea: wood: strong agenst grass, and ground. weak to fire, ice, and fighting.
Isn't Wood basically the same as Grass? Iunno. I really should get back into spriting now. T-T

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FlyingHatTrick wrote:
ledgerman8 wrote:
cpcoolgames wrote:
Sorry I haven't posted in some time
![]()
Ideas = Light type attacks! And fakemon ideas = Murkrow Pre-evolution!I like the idea!
I also have a type idea: wood: strong agenst grass, and ground. weak to fire, ice, and fighting.
Isn't Wood basically the same as Grass? Iunno. I really should get back into spriting now. T-T
wood type has 1 prob,
why was sudowoodo not a wood pokemon?
So that would be werid.

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Idea time
= a water lizard. (a tiny bit like charmander!)
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again!?!? anyways what should i do?!?!?
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I've been busy scratching the trainer sprites (and failing). >_> That and I do have stuff in my life that I have to do.
Reminder List (for me...):
-Trainer sprites
-Some maps
-Monster sprites
-More trainer sprites
-Battling Stuff
Maybe we should at least work on the battling system a little more. Make it more Pokemon-like.

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FlyingHatTrick wrote:
I've been busy scratching the trainer sprites (and failing). >_> That and I do have stuff in my life that I have to do.
Reminder List (for me...):
-Trainer sprites
-Some maps
-Monster sprites
-More trainer sprites
-Battling Stuff
Maybe we should at least work on the battling system a little more. Make it more Pokemon-like.
i can make it a pokemon diamond/pearl like one.

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Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY stat
Last edited by murpho (2011-05-16 18:49:43)

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murpho wrote:
Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY stat
i can do the base,
can you do super effective status effects and all that?

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Clank23 wrote:
murpho wrote:
Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY stati can do the base,
can you do super effective status effects and all that?
sure. i dont see why not.

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murpho wrote:
Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY stat
With 15 monsters and 5 variables per monster you would have 15*5 =75 variables. You really need to use lists for this, collab monsters has over 10 unique monsters and we had no problems recording all the variables with just 5 lists.
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archmage wrote:
murpho wrote:
Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY statWith 15 monsters and 5 variables per monster you would have 15*5 =75 variables. You really need to use lists for this, collab monsters has over 10 unique monsters and we had no problems recording all the variables with just 5 lists.
true but variables work independently. plus the variables are the attack, defense, speed, and so on and so forth

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murpho wrote:
archmage wrote:
murpho wrote:
Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY statWith 15 monsters and 5 variables per monster you would have 15*5 =75 variables. You really need to use lists for this, collab monsters has over 10 unique monsters and we had no problems recording all the variables with just 5 lists.
true but variables work independently. plus the variables are the attack, defense, speed, and so on and so forth
Yes, I know, we did this with collab monsters. If you are not using lists to store the stats including attack, defense, ect, then you are doing it wrong.
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archmage wrote:
murpho wrote:
archmage wrote:
With 15 monsters and 5 variables per monster you would have 15*5 =75 variables. You really need to use lists for this, collab monsters has over 10 unique monsters and we had no problems recording all the variables with just 5 lists.true but variables work independently. plus the variables are the attack, defense, speed, and so on and so forth
Yes, I know, we did this with collab monsters. If you are not using lists to store the stats including attack, defense, ect, then you are doing it wrong.
i know. i have them in lists then they are converted into variables when the fighting starts. this makes them easier to edit and function

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or you have a stat varible,attack varible,life varible,a leval varible and an enemy one for each and you get a limit amount of pokemon in the pc and we have 1 list for each pokemon where:
number 1 of list is the atack and we convert that pokemons list's first item
number 2 of list is the stats and we convert that pokemons list's second item and so on.

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Clank23 wrote:
or you have a stat varible,attack varible,life varible,a leval varible and an enemy one for each and you get a limit amount of pokemon in the pc and we have 1 list for each pokemon where:
number 1 of list is the atack and we convert that pokemons list's first item
number 2 of list is the stats and we convert that pokemons list's second item and so on.
thats what we mean

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murpho wrote:
Clank23 wrote:
or you have a stat varible,attack varible,life varible,a leval varible and an enemy one for each and you get a limit amount of pokemon in the pc and we have 1 list for each pokemon where:
number 1 of list is the atack and we convert that pokemons list's first item
number 2 of list is the stats and we convert that pokemons list's second item and so on.thats what we mean
Well why continue quoted giernormous posts and wasting space?

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What to do
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