I really need a block like this:
when [Options v] clicked broadcast [Options v] wait until <(I receive [Screen v])>
Last edited by gooeygoo (2012-07-19 13:37:56)
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gooeygoo wrote:
Greenatic wrote:
gooeygoo wrote:
When gf clicked go to [1:16] of sound [1] Wait until <(sound)=[6:21]> Go to [1:16] of sound [1]The sound one is allowed you to go to the section of the song, and you don't need to wait!Oh, you mean a block like this?
play from (60) seconds into [song v]So it starts a certain number of seconds into the song, and continues playing? I can make that easily if that's what you want, but not tonight. Maybe tomorrow.Thanks! That works, but If it was this, it would go directly to that part of the song
when gf clicked Forever play ( ) of song [Larries Lement v] Wait until <<sound> = [6:21]> go back to ( ) of song [Larries Lement v]
So you want, basically, a "rewind to ( ) of [sound v]" block?
As for the other one, we have a <[broadcast v] received?> block.
Last edited by Greenatic (2012-07-19 15:13:15)
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gooeygoo wrote:
Yes.
And can you see my post above? it's suppost to be a broadcast signal so you can way for it
Yeah, so wouldn't this block work? We already have it.
wait until <[broadcast v] received?>And for the rewind block, would it start playing from there?
Last edited by Greenatic (2012-07-19 15:42:24)
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gooeygoo wrote:
Yes
It would be like going from 0:00 to 0:16.
('play %S from %n seconds' #- #Play:From:)
Play: t1 From: t2
| t3 |
t3 _ self soundNamed: t1 ifAbsent:[^ self].
t3 playFrom: t2.
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Pitusky12 wrote:
Where do i put the code?
How much do you know about modding Scratch?
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Category is operators.
Rounding functions - floor and ceiling
Floor reports the number rounded down automatically. e.g. 6.9 = 6 but 6.1 still = 6.
Ceiling reports the number rounded up automatically. e.g. 6.1 = 7 but 6.9 still = 7.
('floor of %n' #r #floorOf: 6.9)
floorOf: t1 ^ (t1 - 0.5) rounded
('ceiling of %n' #r #ceilingOf: 6.1)
ceilingOf: t1 ^ (t1 + 0.5) rounded
Last edited by chanmanpartyman (2012-07-22 19:50:20)
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Category is controls
clone at x:y:
('clone at x:%n y:%n' #- #cloneAtX:y: #- #-)
cloneAtX: t1 y: t2 | t3 t4 | t3 _ self referencePosition x. t4 _ self referencePosition y. self referencePosition: t1 @ t2. self duplicateNoAttach. self referencePosition: t3 @ t4
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Pitusky12 wrote:
Greenatic wrote:
Pitusky12 wrote:
Where do i put the code?
How much do you know about modding Scratch?
I know a lot ,but i dont remember where to put the code.
Blockspecs:
Scratch-Objects > ScriptableScratchMorph/ScratchSpriteMorph/ScratchStageMorph > class > block specs > blockSpecs
Methods:
Scratch-Objects > ScriptableScratchMorph/ScratchSpriteMorph/ScratchStageMorph > any category
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Were do you put the code for the
open [lallaway12]s My stuff page
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Please can you add were the code needs to go becuse it is hard remebering were all the code needs to be
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lallaway12 wrote:
Please can you add were the code needs to go becuse it is hard remebering were all the code needs to be
I just posted it
Greenatic wrote:
Pitusky12 wrote:
Greenatic wrote:
How much do you know about modding Scratch?I know a lot ,but i dont remember where to put the code.
Blockspecs:
Scratch-Objects > ScriptableScratchMorph/ScratchSpriteMorph/ScratchStageMorph > class > block specs > blockSpecs
Methods:
Scratch-Objects > ScriptableScratchMorph/ScratchSpriteMorph/ScratchStageMorph > any category
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Greenatic wrote:
lallaway12 wrote:
Please can you add were the code needs to go becuse it is hard remebering were all the code needs to be
I just posted it
Greenatic wrote:
Pitusky12 wrote:
I know a lot ,but i dont remember where to put the code.Blockspecs:
Scratch-Objects > ScriptableScratchMorph/ScratchSpriteMorph/ScratchStageMorph > class > block specs > blockSpecs
Methods:
Scratch-Objects > ScriptableScratchMorph/ScratchSpriteMorph/ScratchStageMorph > any category
No for the blocks! *facepalm*
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lallaway12 wrote:
Greenatic wrote:
lallaway12 wrote:
Please can you add were the code needs to go becuse it is hard remebering were all the code needs to be
I just posted it
Greenatic wrote:
Blockspecs:
Scratch-Objects > ScriptableScratchMorph/ScratchSpriteMorph/ScratchStageMorph > class > block specs > blockSpecs
Methods:
Scratch-Objects > ScriptableScratchMorph/ScratchSpriteMorph/ScratchStageMorph > any categoryNo for the blocks! *facepalm*
Yes for the blocks.
A blockspec is the code that determines the appearance of a block. It looks like this:
('example block' #- #exampleBlock)
The method is the other code that determines what the block will do.
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Greenatic wrote:
lallaway12 wrote:
Greenatic wrote:
lallaway12 wrote:
Please can you add were the code needs to go becuse it is hard remebering were all the code needs to be
I just posted it
No for the blocks! *facepalm*
Yes for the blocks.
A blockspec is the code that determines the appearance of a block. It looks like this:
('example block' #- #exampleBlock)
The method is the other code that determines what the block will do.
No not the blockspec the code
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lallaway12 wrote:
Greenatic wrote:
lallaway12 wrote:
No for the blocks! *facepalm*Yes for the blocks.
A blockspec is the code that determines the appearance of a block. It looks like this:
('example block' #- #exampleBlock)
The method is the other code that determines what the block will do.No not the blockspec the code
ScriptableScratchMorph instance
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dreamod wrote:
lallaway12 wrote:
Greenatic wrote:
Yes for the blocks.
A blockspec is the code that determines the appearance of a block. It looks like this:
('example block' #- #exampleBlock)
The method is the other code that determines what the block will do.No not the blockspec the code
ScriptableScratchMorph instance
Ok were do you put the code for the
Open [username]s my stuff pageand the
open the ( enter id ) th forum page
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lallaway12 wrote:
dreamod wrote:
lallaway12 wrote:
No not the blockspec the codeScriptableScratchMorph instance
Ok were do you put the code for the
Open [username]s my stuff pageand theopen the ( enter id ) th forum page
ScriptableScratchMorph > instance> > any category
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Greenatic wrote:
lallaway12 wrote:
dreamod wrote:
ScriptableScratchMorph instanceOk were do you put the code for the
Open [username]s my stuff pageand theopen the ( enter id ) th forum pageScriptableScratchMorph > instance> > any category
Witch catorge? or Just any?
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lallaway12 wrote:
Greenatic wrote:
lallaway12 wrote:
Ok were do you put the code for theOpen [username]s my stuff pageand theopen the ( enter id ) th forum pageScriptableScratchMorph > instance> > any category
Witch catorge? or Just any?
Any category.
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ftf841 wrote:
i'm going to use some of these blocks in My Mod!
Excellent! Just make sure you give credit.
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