Ok, i was wondering if it is at all possible to have save points. Im thinking like a script thats like "if lives<1 then go to screen 5
If previous screen 6 go to screen 15 or something like that. Since the game im making is pretty long i'd like to save it since the increasing difficulty will make it annoying on very casual players
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You can code "passwords" into the game...you reveal the passwords at certain times in the game and give them the opportunity to type them in at the start of the game. When they are typed in, they take the player to a certain level or other game state.
There have been some projects to show how this can be done...if anybody can locate them, maybe they can add a link to this thread.
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one password tutorial that i have seen is this onehttp://scratch.mit.edu/projects/Dave911/18421
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Yeah, I think that if you're just making a level-based game passwords are the way to go, but if you are making a more complex game (such as an RPG with stats and levels) then go with Jens' example.
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