You can use any blocks you want in Shriek, my mod. Please give credit, though!
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rubiks_cube_guy238 wrote:
You can use any blocks you want in Shriek, my mod. Please give credit, though!
Can you give me a DIRECT download link? I cannot view that page because of parental controls.
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Pecola1 wrote:
rubiks_cube_guy238 wrote:
You can use any blocks you want in Shriek, my mod. Please give credit, though!
Can you give me a DIRECT download link? I cannot view that page because of parental controls.
I don't think it's possible to do that with mediafire...
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Pecola1 wrote:
rubiks_cube_guy238 wrote:
You can use any blocks you want in Shriek, my mod. Please give credit, though!
Can you give me a DIRECT download link? I cannot view that page because of parental controls.
NoOoOoOOooooOoOooOOOooOoOOooOoO!!! I <3 mediafire!
I quit RKT.
XD jk. but i love mediafire....
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if you need any block help, i know some squeak, and would be interested in doing this.
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rubiks_cube_guy238 wrote:
Pecola1 wrote:
rubiks_cube_guy238 wrote:
You can use any blocks you want in Shriek, my mod. Please give credit, though!
Can you give me a DIRECT download link? I cannot view that page because of parental controls.
I don't think it's possible to do that with mediafire...
Oh. Even if you did give me a direct link I wouldn't be able to open it because its with mediafire. DWANIT
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Pecola1 wrote:
rubiks_cube_guy238 wrote:
Pecola1 wrote:
Can you give me a DIRECT download link? I cannot view that page because of parental controls.
I don't think it's possible to do that with mediafire...
Oh. Even if you did give me a direct link I wouldn't be able to open it because its with mediafire. DWANIT
I guess I could email it to you...
Post your e-mail adress on a random project of mine, and I'll copy it and delete the comment. I know how strict the forum mods are about sharing e-mails (even though there's a BBCode tag for it... how hypocritical)
Last edited by rubiks_cube_guy238 (2011-02-02 16:26:38)
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scimonster wrote:
if you need any block help, i know some squeak, and would be interested in doing this.
Okay, lets see what ssss says:
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rubiks_cube_guy238 wrote:
Pecola1 wrote:
rubiks_cube_guy238 wrote:
I don't think it's possible to do that with mediafire...Oh. Even if you did give me a direct link I wouldn't be able to open it because its with mediafire. DWANIT
I guess I could email it to you...
Post your e-mail adress on a random project of mine, and I'll copy it and delete the comment. I know how strict the forum mods are about sharing e-mails (even though there's a BBCode tag for it... how hypocritical)
It isn't hypocritical if they don't use it! BTW I cannot get attachments so you cannot. Unless you could just give me it by using your file link
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Pecola1 wrote:
rubiks_cube_guy238 wrote:
Pecola1 wrote:
Oh. Even if you did give me a direct link I wouldn't be able to open it because its with mediafire. DWANITI guess I could email it to you...
Post your e-mail adress on a random project of mine, and I'll copy it and delete the comment. I know how strict the forum mods are about sharing e-mails (even though there's a BBCode tag for it... how hypocritical)It isn't hypocritical if they don't use it! BTW I cannot get attachments so you cannot. Unless you could just give me it by using your file link
You can also give me just the image.
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What is the code for refreshing the ScratchSkin again? I forgot, and cannot find the place where we did it. I am making a new scripts pane texture. It looks really cool but I cannot find the code!
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Pecola1 wrote:
rubiks_cube_guy238 wrote:
Pecola1 wrote:
Oh. Even if you did give me a direct link I wouldn't be able to open it because its with mediafire. DWANIT
I guess I could email it to you...
Post your e-mail adress on a random project of mine, and I'll copy it and delete the comment. I know how strict the forum mods are about sharing e-mails (even though there's a BBCode tag for it... how hypocritical)It isn't hypocritical if they don't use it! BTW I cannot get attachments so you cannot. Unless you could just give me it by using your file link
Okay! Here it is!
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rubiks_cube_guy238 wrote:
Pecola1 wrote:
rubiks_cube_guy238 wrote:
I guess I could email it to you...
Post your e-mail adress on a random project of mine, and I'll copy it and delete the comment. I know how strict the forum mods are about sharing e-mails (even though there's a BBCode tag for it... how hypocritical)It isn't hypocritical if they don't use it! BTW I cannot get attachments so you cannot. Unless you could just give me it by using your file link
Okay! Here it is!
Har har.
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xIIV wrote:
Are we gonna work on this?
I am right now.
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Pecola1 wrote:
xIIV wrote:
Are we gonna work on this?
I am right now.
FIXED THE WHEN HAT! Thanks to TheSuccessor and MathWizz
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New Block! Never Used Before! [move ( ) Steps In Direction ( ^)]
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Pecola1 wrote:
New Block! Never Used Before! [move ( ) Steps In Direction ( ^)]
Dont make programming too easy.
You need a challenge in there! next thing you know I'm gonna end up making a block that has the coordinates as a dropdown. 0.o
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bbbeb wrote:
Pecola1 wrote:
New Block! Never Used Before! [move ( ) Steps In Direction ( ^)]
![]()
Dont make programming too easy.![]()
You need a challenge in there! next thing you know I'm gonna end up making a block that has the coordinates as a dropdown. 0.o
Can you help me with this?
glideSteps: t1 elapsed: t2 from: t3 gotoX: (xpos + (t1 * (cos (90 - heading)))) y: (ypos + (t1 * (sin (90 - heading)))) elapsed: t2 from: t3.
Do I need the parenthesis or not? How can I fix it?
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Hmmm....
#1 : Add self to the beginning
#2: Switch the sin and cos position.
#3. Yeah, you need parenthesis.
Last edited by bbbeb (2011-02-02 20:55:48)
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bbbeb wrote:
Hmmm....
#1 : Add self to the beginning
#2: Switch the sin and cos position.![]()
#3. Yeah, you need parenthesis.
This wont work either:
glideSteps: t1 elapsed: t2 from: t3 self gotoX: (self xpos + (t1 * (computeFunction: cos of: (90 - heading)))) y: (self ypos + (t1 * (computeFunction: sin of: (90 - heading)))) elapsed: t2 from: t3.
it says:
glideSteps: t1 elapsed: t2 from: t3 self gotoX: (self xpos + (t1 * ( expression expected ->computeFunction: cos of: (90 - heading)))) y: (self ypos + (t1 * (computeFunction: sin of: (90 - heading)))) elapsed: t2 from: t3.
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