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#1 2010-12-09 12:35:25

TornFusion
Scratcher
Registered: 2010-09-03
Posts: 1000+

How do I compile something but still keep custom blocks?

How do I compile something but still keep custom blocks? I mean I use Scratch2Exe (Chirp Compiler) and it works, but I really need my custom block to work when I compile, any ideas?

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#2 2010-12-09 15:36:15

TornFusion
Scratcher
Registered: 2010-09-03
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

Bump! HELP PLEASE I need it TODAY for school!

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#3 2010-12-09 15:42:04

TornFusion
Scratcher
Registered: 2010-09-03
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

Oh just help me people, for goodness sake! And dont comment about this and waste my time.

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#4 2010-12-09 15:48:18

TornFusion
Scratcher
Registered: 2010-09-03
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

Help Me!!!!!!!!

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#5 2010-12-09 15:51:18

TornFusion
Scratcher
Registered: 2010-09-03
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

For God Sake Help Me

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#6 2010-12-09 15:54:21

TornFusion
Scratcher
Registered: 2010-09-03
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

Oh look, now its 5. JUST HELP ME AND ILL STOP SPAMMING

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#7 2010-12-09 16:12:31

subzerostig
Scratcher
Registered: 2010-09-08
Posts: 100+

Re: How do I compile something but still keep custom blocks?

Well I'm not an expert so I can't help you
sorry
(at least I replied)


There are 10 types of people people in this world, those that understand binary and those that do not: My latest Project: Present catcher V2                          06/12/2012

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#8 2010-12-09 18:13:56

meowmeow55
Scratcher
Registered: 2008-12-24
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

You can do 1 of 2 things:
1. Use my Scratch EXE Creator and replace the Scratch.image file in the Required Files folder with your own image (make sure it's called Scratch.image though).
2. Modify BYOB and put the code for your custom blocks in it, then open your project and choose "Compile This Project..." from the Share menu. (I think this works)


Yawn.

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#9 2010-12-10 10:39:29

TornFusion
Scratcher
Registered: 2010-09-03
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

Oh. I only just notice, COMPILE THIS PROJECT.

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#10 2010-12-10 12:19:31

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

Go into the the Scratch2exe folder, open the kit folder, rename the current image runtime.backup then add you're image as runtime.backup. It should work now.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#11 2010-12-10 12:32:35

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

markyparky56 wrote:

Go into the the Scratch2exe folder, open the kit folder, rename the current image runtime.backup then add you're image as runtime.backup. It should work now.

you forgot the editing exitPresentationMode method in Scratch-UI-Panes ; ScratchPresenterMorph!

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#12 2010-12-10 12:42:54

tom5X5
Scratcher
Registered: 2009-05-16
Posts: 26

Re: How do I compile something but still keep custom blocks?

just use iexpress hidden in windows! add all of the main scratch files and your scratch project.
to find iexpress go on start and (in xp) click run. then type iexpress. in vista and seven, just type iexpress in the search box. go to this link for more information.
http://scratch.mit.edu/forums/viewtopic.php?id=10122&p=1

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#13 2010-12-11 07:34:06

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

LS97 wrote:

markyparky56 wrote:

Go into the the Scratch2exe folder, open the kit folder, rename the current image runtime.backup then add you're image as runtime.backup. It should work now.

you forgot the editing exitPresentationMode method in Scratch-UI-Panes ; ScratchPresenterMorph!

Um... totaly forgot that part, but yeah, that too.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#14 2010-12-11 07:38:07

meowmeow55
Scratcher
Registered: 2008-12-24
Posts: 1000+

Re: How do I compile something but still keep custom blocks?

LS97 wrote:

markyparky56 wrote:

Go into the the Scratch2exe folder, open the kit folder, rename the current image runtime.backup then add you're image as runtime.backup. It should work now.

you forgot the editing exitPresentationMode method in Scratch-UI-Panes ; ScratchPresenterMorph!

Dang, I forgot about that too! (regarding Scratch EXE Creator I mean) Well, if people want to make EXEs with custom blocks, they'll have to mod off the image already there (from either Scratch2EXE or Scratch EXE Creator).


Yawn.

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