Obsolete number blocks
('abs %n' #r #abs #-) 
('sqrt %n' #r #sqrt #-)
Obsolete sound blocks
('rewind sound %S' #- #rewindSound:)
Obsolete sprite motion blocks
('point away from edge' #- #turnAwayFromEdge) 
('glide x:%n y:%n in %n secs' #t #gotoX:y:duration:elapsed:from: 50 50 1)
Obsolete sprite looks blocks 
('change costume by %n' #- #changeCostumeIndexBy: 1) 
('change background by %n' #- #changeBackgroundIndexBy: 1)
('change stretch by %n' #- #changeStretchBy:) ('set stretch to %n%' #- #setStretchTo: 100)
('say nothing' #- #sayNothing)
Obsolete image effects'
('change visibility by %n' #- #changeVisibilityBy: -10) ('set visibility to %n%' #- #setVisibilityTo: 100) ('change color-effect by %n' #- #changeHueShiftBy: 25) ('set color-effect to %n' #- #setHueShiftTo: 0) #- ('change fisheye by %n' #- #changeFisheyeBy: 10) ('set fisheye to %n' #- #setFisheyeTo: 0) #~ ('change whirl by %n' #- #changeWhirlBy: 30) ('set whirl to %n' #- #setWhirlTo: 0) #- ('change pixelate by %n' #- #changePixelateCountBy: 1) ('set pixelate to %n' #- #setPixelateCountTo: 1) #~ ('change mosaic by %n' #- #changeMosaicCountBy: 1) ('set mosaic to %n' #- #setMosaicCountTo: 1) #- ('change brightness-shift by %n' #- #changeBrightnessShiftBy: 10) ('set brightness-shift to %n' #- #setBrightnessShiftTo: 0) #~ ('change saturation-shift by %n' #- #changeSaturationShiftBy: 10) ('set saturation-shift to %n' #- #setSaturationShiftTo: 0) #- ('change pointillize drop by %n' #- #changePointillizeSizeBy: 5) ('set pointillize drop to %n' #- #setPointillizeSizeTo: 0) ('change water ripple by %n' #- #changeWaterRippleBy: 5) ('set water ripple to %n' #- #setWaterRippleTo: 0) #- ('change blur by %n' #- #changeBlurBy: 1) ('set blur to %n' #- #setBlurTo: 0)
Image blocks are coming soon!
Last edited by JeanTheFox (2010-12-05 19:34:20)

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Blade-Edge wrote:
Why obsolete?
They're deactivated and stored in the obsoleteBlockSpecs section under ScriptableSpriteMorph and you have to move the coding to BlockSpecs to activate and use them. They were deactivated because they were pretty much useless.
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ESN wrote:
Blade-Edge wrote:
Why obsolete?
They're deactivated and stored in the obsoleteBlockSpecs section under ScriptableSpriteMorph and you have to move the coding to BlockSpecs to activate and use them. They were deactivated because they were pretty much useless.
The Rewind Sound[] should be changed to Reset Sound[] and it will be not useless.
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bbbeb wrote:
ESN wrote:
Blade-Edge wrote:
Why obsolete?
They're deactivated and stored in the obsoleteBlockSpecs section under ScriptableSpriteMorph and you have to move the coding to BlockSpecs to activate and use them. They were deactivated because they were pretty much useless.
The Rewind Sound[] should be changed to Reset Sound[] and it will be not useless.
Really? Interesting...
(This is ESN on an older account)

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JeanTheFox wrote:
bbbeb wrote:
ESN wrote:
They're deactivated and stored in the obsoleteBlockSpecs section under ScriptableSpriteMorph and you have to move the coding to BlockSpecs to activate and use them. They were deactivated because they were pretty much useless.The Rewind Sound[] should be changed to Reset Sound[] and it will be not useless.
Really? Interesting...
(This is ESN on an older account)
That's who you are?
I have heard a lot about you on the TBG Forums.
And yeah, the Rewind Sound resets the current sound if it's playing.
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what about the stretch block

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what is the ripple block

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