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#201 2008-04-19 10:56:32

shadowhalo3
Scratcher
Registered: 2007-05-22
Posts: 71

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Heybrainless has got a point. But to get u all anticipating Launch Day, I wont say how it's being done.  You'll have to wait till L-Day.

And i cant wait to see the pics either!

Last edited by shadowhalo3 (2008-04-19 10:57:49)


Check out my projects There the sickest thing on here. Just look up project Zero, or click my name, and be exposed to the future of scratch Gaming. JUST FINISHED GUITAR HERO: PLATINUM http://scratch.mit.edu/projects/shadowhalo3/90280

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#202 2008-04-19 10:58:56

heybrian_
Scratcher
Registered: 2008-04-04
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

shadowhalo3 wrote:

Heybrainless has got a point. But to get u all anticipating Launch Day, I wont say how it's being done.  You'll have to wait till L-Day.

And i cant wait to see the pics either!

STOP with the names! I am getting a feeling on my mind to report you.

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#203 2008-04-19 11:05:21

shadowhalo3
Scratcher
Registered: 2007-05-22
Posts: 71

Re: TsunamI Enterprises (Fantasy RPG Development Team)

since LAUNCH DAY is becoming really contreversal, this should get a STICKY so EVERONE can kno about this (and also the fact that this the ONLY scratch thread with 9 pages. And anything w/ 9 pages has to be important

-Scratch's 1st ever non-code saving mechanic

-Revolutionizing Scratch RPGs

sticky please  cool

Last edited by shadowhalo3 (2008-04-19 11:06:14)


Check out my projects There the sickest thing on here. Just look up project Zero, or click my name, and be exposed to the future of scratch Gaming. JUST FINISHED GUITAR HERO: PLATINUM http://scratch.mit.edu/projects/shadowhalo3/90280

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#204 2008-04-19 11:09:45

Tsunami_Enterprises
Scratcher
Registered: 2008-04-09
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Shadowhalo3,quit with jokes,man. The Saving system seems like its on  everyone's attention. I find it TOO easy to program.
when loading the game in Dawn of Darkness, it takes you to your last position, with your items and everything. How hard is it to program something like that?,

and sticky would be nice

Last edited by Tsunami_Enterprises (2008-04-19 11:14:38)


"LAUNCH DAY" 6-15-08 *Dawn of Darkness* 4 CD SCRATCH RPG - BEST SCRATCH  GAME TO DROP.L-DAY '08 THE COUNTDOWN HAS BEGUN

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#205 2008-04-19 11:14:09

funkymonkey
Scratcher
Registered: 2007-06-03
Posts: 1000+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

shadowhalo3 wrote:

since LAUNCH DAY is becoming really contreversal, this should get a STICKY so EVERONE can kno about this (and also the fact that this the ONLY scratch thread with 9 pages. And anything w/ 9 pages has to be important

-Scratch's 1st ever non-code saving mechanic

-Revolutionizing Scratch RPGs

sticky please  cool

its probably not the first thread with 9 pages, but its the only one right now.


http://i243.photobucket.com/albums/ff67/hprules_photos/banner2.jpg
Kuzimu: Dawn of a New Age                                                                                                  Coming May 2010

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#206 2008-04-19 11:16:20

Tsunami_Enterprises
Scratcher
Registered: 2008-04-09
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Have you searched the Forums? what other thread has nine pages?


"LAUNCH DAY" 6-15-08 *Dawn of Darkness* 4 CD SCRATCH RPG - BEST SCRATCH  GAME TO DROP.L-DAY '08 THE COUNTDOWN HAS BEGUN

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#207 2008-04-19 11:19:01

D97
Scratcher
Registered: 2007-12-22
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Tsunami_Enterprises wrote:

Shadowhalo3,quit with jokes,man. The Saving system seems like its on  everyone's attention. I find it TOO easy to program.
when loading the game in Dawn of Darkness, it takes you to your last position, with your items and everything. How hard is it to program something like that?,

and sticky would be nice

You can't make the game able to save without passwords, or making a variable or something like that, but after you go out of scratch, then back in you'll have to start again.


Yes, I am still alive, and no, I am not GLADOS.
Join Sayonara, my Scratch games company!

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#208 2008-04-19 11:21:42

Zelda123
Scratcher
Registered: 2007-11-21
Posts: 1000+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Tsunami_Enterprises wrote:

Have you searched the Forums? what other thread has nine pages?

Design the next Scratch Logo has 16 pages.

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#209 2008-04-19 11:22:30

Tsunami_Enterprises
Scratcher
Registered: 2008-04-09
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Variables? Ofcourse! BUT IN MY GAME, YOU CAN EXIT SCRATCH A MILLION TIMES AND STILL HAVE YOUR SAVED DATA!



pics coming soon!


"LAUNCH DAY" 6-15-08 *Dawn of Darkness* 4 CD SCRATCH RPG - BEST SCRATCH  GAME TO DROP.L-DAY '08 THE COUNTDOWN HAS BEGUN

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#210 2008-04-19 11:29:14

funkymonkey
Scratcher
Registered: 2007-06-03
Posts: 1000+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

D97 wrote:

Tsunami_Enterprises wrote:

Shadowhalo3,quit with jokes,man. The Saving system seems like its on  everyone's attention. I find it TOO easy to program.
when loading the game in Dawn of Darkness, it takes you to your last position, with your items and everything. How hard is it to program something like that?,

and sticky would be nice

You can't make the game able to save without passwords, or making a variable or something like that, but after you go out of scratch, then back in you'll have to start again.

not if there's a password system. Tsunami Enterprises, can you tell us what the system is???

and when are the screenshots coming?


http://i243.photobucket.com/albums/ff67/hprules_photos/banner2.jpg
Kuzimu: Dawn of a New Age                                                                                                  Coming May 2010

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#211 2008-04-19 11:55:02

heybrian_
Scratcher
Registered: 2008-04-04
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

shadowhalo3 wrote:

since LAUNCH DAY is becoming really contreversal, this should get a STICKY so EVERONE can kno about this (and also the fact that this the ONLY scratch thread with 9 pages. And anything w/ 9 pages has to be important

-Scratch's 1st ever non-code saving mechanic

-Revolutionizing Scratch RPGs

sticky please  cool

Actuly, my ''ask me anything, for i am a pro scratch'' thread has 15 pages and 357 post's.

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#212 2008-04-19 11:58:35

heybrian_
Scratcher
Registered: 2008-04-04
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Tsunami_Enterprises wrote:

Variables? Ofcourse! BUT IN MY GAME, YOU CAN EXIT SCRATCH A MILLION TIMES AND STILL HAVE YOUR SAVED DATA!

Ummmmm... Yeah..... id like to see that.

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#213 2008-04-19 12:45:19

Tsunami_Enterprises
Scratcher
Registered: 2008-04-09
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

HeyBrian_, You're a pro Scratcher,huh? well, you sound like you need to be taught something yourself. As I've stated many,many times before, LAUNCH DAY is when you'll find out  wink 

Man this really seperates the "proScratchers" from the "EliteScratchers".

And why suddenly there is an Inflation of companies on the forums!?! there's not enough members to go around you know.


"LAUNCH DAY" 6-15-08 *Dawn of Darkness* 4 CD SCRATCH RPG - BEST SCRATCH  GAME TO DROP.L-DAY '08 THE COUNTDOWN HAS BEGUN

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#214 2008-04-19 12:47:41

Jman720
Scratcher
Registered: 2007-11-27
Posts: 1000+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

I am lokking forword to launch day, but when is it again? lol


Solve for x
2+3+2+(-9)+1x+2x=7

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#215 2008-04-19 12:48:49

heybrian_
Scratcher
Registered: 2008-04-04
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Tsunami_Enterprises wrote:

HeyBrian_, You're a pro Scratcher,huh?

Seeming as ive helped more than 300 scratchers yes, and im at least better than you. All you have done is nothing. And we cant tell how good you are because you wont release your real ID. Heybrian>Tsunami

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#216 2008-04-19 12:50:59

Jman720
Scratcher
Registered: 2007-11-27
Posts: 1000+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Heybrian, just because he hasn't REALESED anything online doesn't mean he hasn't done aything, and I bet he can really do what he says, but maybe he should posta demo or something.


Solve for x
2+3+2+(-9)+1x+2x=7

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#217 2008-04-19 13:03:00

heybrian_
Scratcher
Registered: 2008-04-04
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

  wrote:

but maybe he should posta demo or something.

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#218 2008-04-19 13:10:26

Mayhem
Scratcher
Registered: 2007-05-26
Posts: 1000+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

This is an extremely silly thread.


Web-spinning Spider:  http://scratch.mit.edu/projects/Mayhem/18456
3D Dungeon Adventure:  http://scratch.mit.edu/projects/Mayhem/23570
Starfighter X: http://scratch.mit.edu/projects/Mayhem/21825
Wandering Knight: http://scratch.mit.edu/projects/Mayhem/28484

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#219 2008-04-19 13:12:48

Zelda123
Scratcher
Registered: 2007-11-21
Posts: 1000+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Mayhem wrote:

This is an extremely silly thread.

I agree. To prevent all of this fighting, a project should only be advertised here after it's out.

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#220 2008-04-19 13:18:23

heybrian_
Scratcher
Registered: 2008-04-04
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Ummm... what i think, is theirs no point in advertising something that never was. (unless your like doing something like halo 3)

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#221 2008-04-19 13:33:28

funkymonkey
Scratcher
Registered: 2007-06-03
Posts: 1000+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Jman720 wrote:

Heybrian, just because he hasn't REALESED anything online doesn't mean he hasn't done aything, and I bet he can really do what he says, but maybe he should posta demo or something.

i have a question. if he hasnt released anything online, how are all of the members working on it? in FT, my compony, we always release demos to each other, so we can work on them together.


http://i243.photobucket.com/albums/ff67/hprules_photos/banner2.jpg
Kuzimu: Dawn of a New Age                                                                                                  Coming May 2010

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#222 2008-04-19 13:34:29

heybrian_
Scratcher
Registered: 2008-04-04
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

funkymonkey wrote:

Jman720 wrote:

Heybrian, just because he hasn't REALESED anything online doesn't mean he hasn't done aything, and I bet he can really do what he says, but maybe he should posta demo or something.

i have a question. if he hasnt released anything online, how are all of the members working on it? in FT, my compony, we always release demos to each other, so we can work on them together.

QTF

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#223 2008-04-19 13:49:17

Jman720
Scratcher
Registered: 2007-11-27
Posts: 1000+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

heybrian_ wrote:

funkymonkey wrote:

Jman720 wrote:

Heybrian, just because he hasn't REALESED anything online doesn't mean he hasn't done aything, and I bet he can really do what he says, but maybe he should posta demo or something.

i have a question. if he hasnt released anything online, how are all of the members working on it? in FT, my compony, we always release demos to each other, so we can work on them together.

QTF

Because, he said he was working on it by himself.


Solve for x
2+3+2+(-9)+1x+2x=7

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#224 2008-04-19 13:55:09

heybrian_
Scratcher
Registered: 2008-04-04
Posts: 100+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Jman720 wrote:

heybrian_ wrote:

funkymonkey wrote:


i have a question. if he hasnt released anything online, how are all of the members working on it? in FT, my compony, we always release demos to each other, so we can work on them together.

QTF

Because, he said he was working on it by himself.

OH? so then whats this thread asking for members for?

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#225 2008-04-19 14:15:42

cocoanut
Scratcher
Registered: 2007-07-10
Posts: 1000+

Re: TsunamI Enterprises (Fantasy RPG Development Team)

Zelda123 wrote:

Mayhem wrote:

This is an extremely silly thread.

I agree. To prevent all of this fighting, a project should only be advertised here after it's out.

Yes, I agree, too. As I stated in a recent post: "This is why I never tell anyone that I'm releasing a new game."


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