I was making a game in Scratch 1.4 running on Windows 7, saved it, and when I came back to work on it I found a red 'say nothing' block in the middle of my scripts. I have made my own block 'stop saying/thinking', but this is just freaky.

Last edited by TheSuccessor (2010-05-14 12:25:26)
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That's an obsolete block that was removed before Scratch was released that they didn't remove completely. But it's just weird that it would randomly appear like that... were you changing the source code at all?
Last edited by hmnwilson (2010-05-14 12:39:26)
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Yes, but I didn't make that block...
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"Say Nothing" is an obsolete block, as Hmnwilson noted. It is a strange occurrence that it would randomly appear like that, though.
You say you were changing the source code... What did you change?
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help!!!!!!!!!!!!!!!!
scratch opens up telling me
"Squeak cannot locate the changes file named scratch.changes
please check that the file is in the same file as the directory image.
further explanation can found in the startup window, 'How Squeak Finds Source Code'.
plz someone help
Last edited by rockr (2010-05-15 13:10:43)

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rockr wrote:
help!!!!!!!!!!!!!!!!
scratch opens up telling me
"Squeak cannot locate the changes file named scratch.changes
please check that the file is in the same file as the directory image.
further explanation can found in the startup window, 'How Squeak Finds Source Code'.
plz someone help
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Try reinstalling Scratch. If you've tinkered around with the source code, this can happen, or if you've moved the scratch.changes file out of where it should be.
Please try making your own topic next time, rather than posting in somebody else's topic. This will help you get more replies, faster.
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coolstuff wrote:
"Say Nothing" is an obsolete block, as Hmnwilson noted. It is a strange occurrence that it would randomly appear like that, though.
You say you were changing the source code... What did you change?
I wrote extra code for 'if on edge, teleport', 'reverse: ', 'confirm: ', 'show dialog title: message:', 'move back () costumes', etc and used existing code for 'stop saying/thinking', 'point to x: y:', 'ascii for: ', 'repeat while <>' etc.
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TheSuccessor wrote:
coolstuff wrote:
"Say Nothing" is an obsolete block, as Hmnwilson noted. It is a strange occurrence that it would randomly appear like that, though.
You say you were changing the source code... What did you change?I wrote extra code for 'if on edge, teleport', 'reverse: ', 'confirm: ', 'show dialog title: message:', 'move back () costumes', etc and used existing code for 'stop saying/thinking', 'point to x: y:', 'ascii for: ', 'repeat while <>' etc.
I think you might have revived the "say nothing" block.
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coolstuff wrote:
TheSuccessor wrote:
coolstuff wrote:
"Say Nothing" is an obsolete block, as Hmnwilson noted. It is a strange occurrence that it would randomly appear like that, though.
You say you were changing the source code... What did you change?I wrote extra code for 'if on edge, teleport', 'reverse: ', 'confirm: ', 'show dialog title: message:', 'move back () costumes', etc and used existing code for 'stop saying/thinking', 'point to x: y:', 'ascii for: ', 'repeat while <>' etc.
I think you might have revived the "say nothing" block.
I'm pretty sure that he couldn't have just done it without knowing it. But then again, it is strange for it to just appear.
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