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#51 2010-06-03 17:53:17

TheGameMaster1231
Scratcher
Registered: 2009-07-24
Posts: 1000+

Re: Squirrel- My New Mod!

I've Added An Easter Egg To Squirrel. Also, I'm Accepting Developers! Tell Me If You Want To Be One!  smile

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#52 2010-06-17 08:20:05

TheGameMaster1231
Scratcher
Registered: 2009-07-24
Posts: 1000+

Re: Squirrel- My New Mod!

Look At THIS! LS97 Was Able To Add A [set mouse pointer to [normal, none, etc.] ] Block To Squirrel! Also, We Are Hoping To Add A [create mouse pointer] Block Too! Check Back Often, You May Find What Else We're Doing With Mouse Pointer Blocks.  smile

Oh Ya, And We Are Adding Two New Catagories, Mesh And Misc.  smile

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#53 2010-06-17 09:24:14

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Squirrel- My New Mod!

I already could make the pointer block...


http://i46.tinypic.com/dw7zft.png

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#54 2010-06-17 09:45:50

TheGameMaster1231
Scratcher
Registered: 2009-07-24
Posts: 1000+

Re: Squirrel- My New Mod!

SeptimusHeap wrote:

I already could make the pointer block...

Which One, [set mouse pointer to [normal] ] Or [create mouse pointer] ?

Because If It's [create mouse pointer] Then I'm Impressed.

And Don't Go Adding It To Panther Now Either. I'll Just Tell Everyone It Was Originally From Squirrel And Not Panther.

Last edited by TheGameMaster1231 (2010-06-17 09:48:28)

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#55 2010-06-17 09:56:42

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Squirrel- My New Mod!

[set mouse pointer].

I can do read, write, show, hide, and hourglass.


http://i46.tinypic.com/dw7zft.png

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#56 2010-06-17 10:46:56

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Squirrel- My New Mod!

TheGameMaster1231 wrote:

SeptimusHeap wrote:

I already could make the pointer block...

Which One, [set mouse pointer to [normal] ] Or [create mouse pointer] ?

Because If It's [create mouse pointer] Then I'm Impressed.

And Don't Go Adding It To Panther Now Either. I'll Just Tell Everyone It Was Originally From Squirrel And Not Panther.

If you look back through our thread, you'll see we actually had that idea quite a while back (Panther 1.1 has been looking at a mouse pointer being treated as a sprite (with an icon next to the stage) for a bit now too).

However, I don't really care who thought of it first, we can both use it, and it is possible to come up with the same or similar idea. I say go for it with the mouse pointer blocks, I look forward to seeing what you do with them  smile

Last edited by sparks (2010-06-17 10:47:32)


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#57 2010-06-19 18:01:11

jackrulez
Scratcher
Registered: 2009-08-01
Posts: 1000+

Re: Squirrel- My New Mod!

bendad wrote:

I have the Move Ahead () Costumes block and the Move Back () Costumes block. I also have the previous costume block.

Ever heard of the poor, neglected [switch to costume { v}] block? Your "new" blocks are all possible using it:

[move ahead ( ) costumes] = [switch to costume ((costume #) + ( ))]
[move back ( ) costumes] = [switch to costume ((costume #) - ( )]
[previous costume] = [switch to costume ((costume #) - (1)]

Instead, I think you should make a [change costume # by ( )] block to replace all of those blocks, along with [next costume]. Four blocks for the price of one! :D

Last edited by jackrulez (2010-06-19 18:01:28)


Yawn, another boring text signature. I should really make something better.

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#58 2010-06-19 19:04:13

TheGameMaster1231
Scratcher
Registered: 2009-07-24
Posts: 1000+

Re: Squirrel- My New Mod!

sparks wrote:

TheGameMaster1231 wrote:

SeptimusHeap wrote:

I already could make the pointer block...

Which One, [set mouse pointer to [normal] ] Or [create mouse pointer] ?

Because If It's [create mouse pointer] Then I'm Impressed.

And Don't Go Adding It To Panther Now Either. I'll Just Tell Everyone It Was Originally From Squirrel And Not Panther.

If you look back through our thread, you'll see we actually had that idea quite a while back (Panther 1.1 has been looking at a mouse pointer being treated as a sprite (with an icon next to the stage) for a bit now too).

However, I don't really care who thought of it first, we can both use it, and it is possible to come up with the same or similar idea. I say go for it with the mouse pointer blocks, I look forward to seeing what you do with them  smile

Ok. Fine With Me.  smile

jackrulez wrote:

bendad wrote:

I have the Move Ahead () Costumes block and the Move Back () Costumes block. I also have the previous costume block.

Ever heard of the poor, neglected [switch to costume { v}] block? Your "new" blocks are all possible using it:

[move ahead ( ) costumes] = [switch to costume ((costume #) + ( ) )]
[move back ( ) costumes] = [switch to costume ((costume #) - ( )]
[previous costume] = [switch to costume ((costume #) - (1)]

Instead, I think you should make a [change costume # by ( )] block to replace all of those blocks, along with [next costume]. Four blocks for the price of one!  big_smile

Oh Yay. Adding...

Last edited by TheGameMaster1231 (2010-06-19 19:04:57)

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#59 2010-06-24 12:28:10

bendad
Scratcher
Registered: 2008-06-14
Posts: 100+

Re: Squirrel- My New Mod!

jackrulez wrote:

bendad wrote:

I have the Move Ahead () Costumes block and the Move Back () Costumes block. I also have the previous costume block.

Ever heard of the poor, neglected [switch to costume { v}] block? Your "new" blocks are all possible using it:

[move ahead ( ) costumes] = [switch to costume ((costume #) + ( ))]
[move back ( ) costumes] = [switch to costume ((costume #) - ( )]
[previous costume] = [switch to costume ((costume #) - (1)]

Instead, I think you should make a [change costume # by ( )] block to replace all of those blocks, along with [next costume]. Four blocks for the price of one!  big_smile

But [move ahead ( ) costumes] and the others are easier to use.


Hi!  big_smile
Good to see you. (Even if I don't know you  wink  )

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#60 2010-06-25 14:04:25

1stCorinthians
Scratcher
Registered: 2009-06-14
Posts: 52

Re: Squirrel- My New Mod!

Everything is just another bland mod...

UNTIL
they can be compiled into EXE files WITH working mesh and stuff
Then theyre EPIC!

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#61 2010-06-29 17:13:43

TheGameMaster1231
Scratcher
Registered: 2009-07-24
Posts: 1000+

Re: Squirrel- My New Mod!

http://i50.tinypic.com/2vm9dte.jpg

Yay. The power of bumping.  big_smile

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#62 2010-07-24 08:40:31

TheGameMaster1231
Scratcher
Registered: 2009-07-24
Posts: 1000+

Re: Squirrel- My New Mod!

Wee-wa-woowoo-wee-wa-woo, Wee-wa-woowoo-wee-wa-woo.

In other words, BUMP.  big_smile

Last edited by TheGameMaster1231 (2010-07-24 08:40:46)

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#63 2012-09-01 10:45:08

aion5
Scratcher
Registered: 2011-12-05
Posts: 100+

Re: Squirrel- My New Mod!

can I help with this I actually applied on your site.


roll  I am http://blocks.scratchr.org/API.php?user=aion5&action=onlineStatus&type=text

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#64 2012-09-01 11:26:18

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Squirrel- My New Mod!

aion5 wrote:

can I help with this I actually applied on your site.

Please try not to post on old topics (this one was last posted on 2 years ago, I think it's dead...)


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