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#101 2010-03-28 16:14:45

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

sparks wrote:

@ nXIII: BYOB and Streak both have icons to replace the Scratch Icon in the corner. do you know how to do this? Also, BYOB has no hidden button (that I can find) with which to open up the source code... if possible, leave that open, as I think Panther should remain open source.

I made this:
http://i42.tinypic.com/5f0yhl.gif


nXIII

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#102 2010-03-28 16:18:07

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Panther development thread

I personally think this should be moved to suggestions.  smile

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#103 2010-03-28 16:18:26

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

sparks wrote:

@ nXIII: Great to see stuff coming along so fast... What uses do you forsee that block set having?

••••••••••••••••••••••••••••••••••••••••••••
THE FORUM AT www.pantherprogramming.weebly.com IS NOW UP AND RUNNING!
Poll: should the discussion be moved there?

You can have variable variables!
(Or variable variable variable variable variables, for that matter...  big_smile )
It's mostly for createable/deleteable variables, though.


nXIII

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#104 2010-03-28 16:21:36

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

sounds great... er, I fail to see how draw line is the most important... it's doable with a sprite, albeit hard work. I love the corner icon nXIII


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#105 2010-03-28 16:26:21

GirWaffles64
Scratcher
Registered: 2009-08-09
Posts: 1000+

Re: Panther development thread

nXIII wrote:

GirWaffles64 wrote:

Oh, don't forget say nothing! That's an easy one.

Code:

('say nothing'      -  sayNothing)

Requires no programming.

you just use <say[ [/blocks]

Yeha, but it's a freebie, because it's already programmed in.


hey kiddoes i'm back

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#106 2010-03-28 16:35:11

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

hmmm. odd. not sure if this is correct, but I think the forum on pantherprogramming is broken... noone did anything silly did they?


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#107 2010-03-28 16:48:39

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

sparks wrote:

hmmm. odd. not sure if this is correct, but I think the forum on pantherprogramming is broken... noone did anything silly did they?

I registered as nXIII... that's not silly though (I hope  hmm )


nXIII

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#108 2010-03-28 16:50:08

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

GirWaffles64 wrote:

nXIII wrote:

GirWaffles64 wrote:

Oh, don't forget say nothing! That's an easy one.

Code:

('say nothing'      -  sayNothing)

Requires no programming.

you just use <say[ [/blocks]

Yeha, but it's a freebie, because it's already programmed in.

I don't want to waste space putting an unneeded block in >.> It's nice to have lots of blocks, but that's just plain unnecessary.


nXIII

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#109 2010-03-28 16:59:16

billyedward
Scratcher
Registered: 2008-01-03
Posts: 500+

Re: Panther development thread

GirWaffles64 wrote:

We as a community could build our own Scratch advanced application using the source code.

I tried making one, but need more source code hacks.

That's what I'm trying to do with streak


"I'd love to change the world, but they haven't released the source code yet."
Check out the latest version of Streak --> http://billy.scienceontheweb.net/Streak

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#110 2010-03-28 17:00:27

billyedward
Scratcher
Registered: 2008-01-03
Posts: 500+

Re: Panther development thread

nXIII wrote:

GirWaffles64 wrote:

nXIII wrote:


you just use <say[ [/blocks]

Yeha, but it's a freebie, because it's already programmed in.

I don't want to waste space putting an unneeded block in >.> It's nice to have lots of blocks, but that's just plain unnecessary.

True, however, it is one of the few that works on the online player; the advantage to it is that if you have a loop that wither says something or doesn't, using say [] causes the speech bubble to flash.


"I'd love to change the world, but they haven't released the source code yet."
Check out the latest version of Streak --> http://billy.scienceontheweb.net/Streak

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#111 2010-03-28 17:15:45

climber59
Scratcher
Registered: 2009-12-15
Posts: 100+

Re: Panther development thread

Here's another thing if you don't already have it.

Go to Scratch-Objects >> ScriptableScratchMorph >> looks ops >> graphicEffectNames
then add    'pointillize' 'saturation'   inside the parentheses.

Last edited by climber59 (2010-03-28 17:16:03)


Check out my projects if you have a chance.

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#112 2010-03-28 17:40:24

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

billyedward wrote:

nXIII wrote:

GirWaffles64 wrote:

Yeha, but it's a freebie, because it's already programmed in.

I don't want to waste space putting an unneeded block in >.> It's nice to have lots of blocks, but that's just plain unnecessary.

True, however, it is one of the few that works on the online player; the advantage to it is that if you have a loop that wither says something or doesn't, using say [] causes the speech bubble to flash.

It doesn't matter if it works online because IT'S AGAINST THE TOS TO UPLOAD PROJECTS FROM MODS!

Last edited by nXIII (2010-03-28 17:40:40)


nXIII

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#113 2010-03-28 17:47:16

cds56
Scratcher
Registered: 2008-05-02
Posts: 500+

Re: Panther development thread

nXIII wrote:

billyedward wrote:

nXIII wrote:


I don't want to waste space putting an unneeded block in >.> It's nice to have lots of blocks, but that's just plain unnecessary.

True, however, it is one of the few that works on the online player; the advantage to it is that if you have a loop that wither says something or doesn't, using say [] causes the speech bubble to flash.

It doesn't matter if it works online because IT'S AGAINST THE TOS TO UPLOAD PROJECTS FROM MODS!

I've been doing it 4eva.

Never bothered to have a second image.... just kinda didnt use modded blocks when sharing. And didn't share it online.(last one I uploaded was 1.3, and 1.2)
upload projects from mods. theres no harm really.

I love the tos. But since I don't distribute my copy, and I don't, uh, do anything bad.
I just hacked a normal scratch image.(source ver is no share button!)


http://img192.imageshack.us/img192/909/meowdevlogo.pnghttp://i32.tinypic.com/pucti.png

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#114 2010-03-28 17:48:11

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

climber59 wrote:

Here's another thing if you don't already have it.

Go to Scratch-Objects >> ScriptableScratchMorph >> looks ops >> graphicEffectNames
then add    'pointillize' 'saturation'   inside the parentheses.

and 'water ripple', right? (I forget)


nXIII

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#115 2010-03-28 17:51:53

climber59
Scratcher
Registered: 2009-12-15
Posts: 100+

Re: Panther development thread

Whenever i try water ripple it crashes but use it if you can.

Last edited by climber59 (2010-03-28 17:55:03)


Check out my projects if you have a chance.

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#116 2010-03-28 17:54:27

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

sparks, I'll try to re-set-up the forums...


http://i46.tinypic.com/dw7zft.png

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#117 2010-03-28 17:55:59

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Guys, it's nabble, not us. I tried resetting it, and it didn't work.


http://i46.tinypic.com/dw7zft.png

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#118 2010-03-28 18:11:36

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Sorry guys, I had to reset the forums. Your accounts are (hopefully) saved.


http://i46.tinypic.com/dw7zft.png

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#119 2010-03-28 18:15:09

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

The accounts are saved.


http://i46.tinypic.com/dw7zft.png

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#120 2010-03-28 18:19:02

cds56
Scratcher
Registered: 2008-05-02
Posts: 500+

Re: Panther development thread

slighlty off-topic.

Wow! this thread grew incredibly quickly.


http://img192.imageshack.us/img192/909/meowdevlogo.pnghttp://i32.tinypic.com/pucti.png

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#121 2010-03-28 18:35:16

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Panther development thread

16Skittles wrote:

can I help? I might not be the best at scratch mods, but I can help with the site.

question bump.


http://16skittles.tk/sig.png
Are you a student? Check out OnSchedule!

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#122 2010-03-28 18:42:48

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

I think we're full ATM. Sorry!


http://i46.tinypic.com/dw7zft.png

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#123 2010-03-28 19:19:22

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

climber59 wrote:

Here's another thing if you don't already have it.

Go to Scratch-Objects >> ScriptableScratchMorph >> looks ops >> graphicEffectNames
then add    'pointillize' 'saturation'   inside the parentheses.

and 'water ripple', right? (I forget)
That's odd... this was posted twice...

Last edited by nXIII (2010-03-28 19:21:29)


nXIII

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#124 2010-03-28 20:15:37

cds56
Scratcher
Registered: 2008-05-02
Posts: 500+

Re: Panther development thread

LOL none of the old deprecated effects work on mah sqwatch


http://img192.imageshack.us/img192/909/meowdevlogo.pnghttp://i32.tinypic.com/pucti.png

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#125 2010-03-29 08:14:19

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Jens wrote:

You know, there's also an experimental "hidden" feature in the public Scratch Source Code which you can unlock without having to get much into Smalltalk-programming at all, and which will let you connect any number of Scratch sessions via TCP to do your MMO's without any middleware involved: http://scratch.mit.edu/forums/viewtopic.php?pid=96799#p96799

This was from the Snyff topic.

Don't you see guys? This could be HUGE for Panther!

Read the linked topic, it has instructions!

Last edited by SeptimusHeap (2010-03-29 08:17:48)


http://i46.tinypic.com/dw7zft.png

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