Use the [next costume] block to cycle through costumes. To make the sprite switch costumes as another one speaks you can use a bunch of broadcasts like this:
// On the speaking sprite when flag clicked: say ("Hello") for (2) secs broadcast(switch) say ("Blah blah blah") for (11) secs broadcast(switch) -------------------------------------------------------- // On the costume-switching sprite When I receive (switch): next costume
Or you could just time the costume switching using "wait ( ) secs" blocks.
Let me know if this helps.
Last edited by fullmoon (2010-02-17 21:19:32)
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