No more buggy layering, cause now I have the real thing!
Demonstration
(Paddle2See DID suggest I use a certain method - but I found that it didn't work for me.)
There are so many 3d projects that use cheaty methods to do this - so I thought, "What's wrong with the real thing?" and made this array based Perfect sprite Z-sorter.
Other than the fact that it's pretty slow this works REALLY well and NEVER gets anything wrong. No more complaints.
The only problem is I have an issue where i CAN'T make this fully adaptable without atomicism (BYOB), and this's code only allows for 8 Z-Sorted Sprites (and the Gale3D Logo). So, yeah. BYOB in normal scratch plox.
This demo shows some nice looking multicoloured scratchcats shifting about a 3D scene going in front and behind each other. Enjoy!
To-Do: convert this to work with the Wireframe Renderer.
Love-its give the motivation to develop the Gale3D project further!
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^^^
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