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Now that exams are over and long holidays are here, (in australia) I've got some time on my hands and i'm gonna continue my huge tower defense game. Here's a quick (blurry) screenshot of the extra stuff i've done since i released a demo 6 months ago. For all those who think that i'll need too many scripts and sprites, just you wait.
Thanks!! Dibbo.
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how exactly would it work?Would it use the infinite sprites trick or use a sprite per tower?
Last edited by Brass45 (2009-11-29 19:25:21)
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2 sprites per tower (one for the turret and one for the bullet - base is stamped) with very easy-to-duplicate scripts (for example: "Broadcast <variable>" and "Change costume to <letter 1 of variable>") - and a maximum of probably 5 of each tower (5 + 5 + 5 = 15 towers in total). The above map has only 9 tower spots anyway. towers will be upgradeable so large numbers of towers are not necessary.
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