Maybe scratch could have a save-data system based on saving Select lists to the Browser's Cache (like flash games) like for instance if a project saved a game as a list (current scratch list system) of values, then the creator could set that list to be downloaded to the project user upon call (like on the press of a "save" button), and reloaded from the user's browser cache again when the project starts. This would be a better alternative to imputing a code to reload a save game - and would work for long platformers, Creativity projects and many more. Comments on this are welcome.
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So you are propsing that scratch dedicate a bit of their server space to be able to be used to store information, so that we could have games saved, and then continue them at at later date?
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It's He and yes, I meant Cookies or for larger data using the Temporary Internet Files Cache.
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Cookies would be good.
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