read title, if anyone nknows how or has a link to a project for the info that would be nice!
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as jso said, use your imagination. I find the best way for me is to mentaly think what I want to acheave and then see how i can use blocks to create the desired effect
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You would get more helpful answers if you break your idea down into things y0ou need help with.
Think about what your game needs to do and learn how to do one of those things at a time.
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man i feel new...
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So...what is a turn-based tile game anyway. Like Scrabble?
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scrabble would use the same programing as what i'm thinking of, so i'll say yes just to please you!
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Kittyofdoom wrote:
scrabble would use the same programing as what i'm thinking of, so i'll say yes just to please you!
Don't say yes just to please him, he is just trying to understand what you want
Maybe you could give an example of the kind of game you want. Say like, you want to make a turn based game like final fantasy or something like that. Just give any example of existing games that you can.
Last edited by archmage (2008-12-14 00:19:50)
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So, the first thing you need to be able to do is place tiles on the screen?
I would start by making a sprite, with a costume perhaps 40 pixels wide. Then copy that costume and edit it to make the different tiles that you need.
You could then use that sprite to stamp tiles onto the board.
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Mayhem wrote:
So, the first thing you need to be able to do is place tiles on the screen?
I would start by making a sprite, with a costume perhaps 40 pixels wide. Then copy that costume and edit it to make the different tiles that you need.
You could then use that sprite to stamp tiles onto the board.
yes i got that bur senseing where other pieces are is the problem.
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Kittyofdoom wrote:
Mayhem wrote:
So, the first thing you need to be able to do is place tiles on the screen?
I would start by making a sprite, with a costume perhaps 40 pixels wide. Then copy that costume and edit it to make the different tiles that you need.
You could then use that sprite to stamp tiles onto the board.yes i got that bur senseing where other pieces are is the problem.
You can use colour sensing. That would be the easiest way of doing things.
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Yes, each card costume could have it's own color in one corner or something along those lines. Then, you could send a sensing sprite over and test to see what card was at each position.
Another approach would be to use a list to keep track of the information. Assign a number to each card spot and then put the name of the card into the list at the correct location in the list.
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Paddle2See wrote:
Yes, each card costume could have it's own color in one corner or something along those lines. Then, you could send a sensing sprite over and test to see what card was at each position.
Another approach would be to use a list to keep track of the information. Assign a number to each card spot and then put the name of the card into the list at the correct location in the list.
thanks!
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