I say we use zubblewu's. I'm really good at modding it to suit my needs. It's also flawless, and can use multiple colors, and such.
var skillSet = ["programming", "modding programs", "tiny pixel art details", "ideas", 42]
So basically programming.
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What are your skills, you guys?
I CANNOT do levels or graphics.
http://scratch.mit.edu/projects/zubblewu/2703276
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Hmm... I can create levels, but graphics might be shaky (because I don't have Photoshop anymore and I don't know how to use GIMP)
So if needed, I'll learn how to use GIMP
I can also find good music. (Like on Bounce!) Except that anyone can find good music at Newgrounds
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I can also find music. xD
I don't even have GIMP or phososhop.
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firedrake969_test wrote:
What are your skills, you guys?
I CANNOT do levels or graphics.
http://scratch.mit.edu/projects/zubblewu/2703276
Well I've done platformers before...
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Yup. I mod zubblewu's engine, so I'm best at using it. I also understand the scripts, so I can explain them to you. I've done platformers too, you know.
I saw zubblewu's, so we can mod it to our needs. YOu didn't exactly mod it, but I'm working on many mods for it.
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Time travel.
--You start out in the stone age, where there are evil dinos who want to kill you (yes, not realistic, I know...)
--Egyptian age: Evil mummies
--Medieval Age: knights
--MOdern age: infantry from the military
--space age: robots
thinking out loud here
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Yeah it looks good! But I guess it was bob6 who wanted to make a platformer so I guess it's up to him...
I love the idea though!
Last edited by iaoumeur (2013-03-05 12:24:52)
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We're all equal in this, though.
I'm thinking that in the beginning of the game, we can choose for melee or range weapons. THen, each stage, we choose one out of three of the weapon type we chose in the beginning.
For example:
Stone Age Melee:
Club--balanced
Hammer--strong and heavy (slow speed)
Knife--light and low damage (move faster)
Stone Age Ranged:
Slingshot--light and low damage
Rocks--strong and heavy
Sling--balanced
Like it?
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Not side-scrolling ( I can't do that ), but a normal platformer with levels.
The enemies and weapons just are incorporated into it.
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Nope... let's get started so we have something to do.
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Sprites, if you can. Or ideas. Or the menu screen.
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Hmmm....
It needs a good name; true. Also, make it have good art. This will be big.
Maybe Time Trapped?
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