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#101 2013-03-02 10:42:54

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Pokemon Apple Red Official Topic

OrcaCat wrote:

YMIBANWAH wrote:

OrcaCat wrote:


It was already fixed. Negative damage=heal.

Oh that's good for the actual game, but the version out to the ppublic some people think -6 means do 6 damage.

Yeah. Are you working on the battle engine?

I will work in it soon, I think I found a way for move codes, that uses wht you wanted me to use, but is a bit different.


Ingarts read it today!

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#102 2013-03-02 11:01:43

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

YMIBANWAH wrote:

OrcaCat wrote:

YMIBANWAH wrote:


Oh that's good for the actual game, but the version out to the ppublic some people think -6 means do 6 damage.

Yeah. Are you working on the battle engine?

I will work in it soon, I think I found a way for move codes, that uses wht you wanted me to use, but is a bit different.

Okay.


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#103 2013-03-02 13:16:49

Shadow36821
Scratcher
Registered: 2010-11-10
Posts: 100+

Re: Pokemon Apple Red Official Topic

Should there be like an exclusive item in the game or something? Like a special pokeball?

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#104 2013-03-02 13:38:29

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

Shadow36821 wrote:

Should there be like an exclusive item in the game or something? Like a special pokeball?

Definitely--but later. We need to get the battle engine and other things done first.


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#105 2013-03-02 15:53:48

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Pokemon Apple Red Official Topic

Shadow36821 wrote:

Should there be like an exclusive item in the game or something? Like a special pokeball?

Can you help with the battle engine demo?


Ingarts read it today!

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#106 2013-03-02 16:39:13

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

I finally finished the Pallet Town barriers.


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#107 2013-03-02 17:43:43

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic


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#108 2013-03-03 09:15:39

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Pokemon Apple Red Official Topic

Ok I will work on that over the next few weeks first I want to do the move code system first, and then the move application before I add those formulas.


Ingarts read it today!

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#109 2013-03-03 09:33:28

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Pokemon Apple Red Official Topic

YMIBANWAH wrote:

Ok I will work on that over the next few weeks first I want to do the move code system first, and then the move application before I add those formulas.

Do we use the Gen 3 - 5 catch rate formula, or the Gen 1 version.


Ingarts read it today!

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#110 2013-03-03 10:10:48

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

YMIBANWAH wrote:

YMIBANWAH wrote:

Ok I will work on that over the next few weeks first I want to do the move code system first, and then the move application before I add those formulas.

Do we use the Gen 3 - 5 catch rate formula, or the Gen 1 version.

Gen 3.


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#111 2013-03-03 10:25:34

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Pokemon Apple Red Official Topic

OrcaCat wrote:

YMIBANWAH wrote:

YMIBANWAH wrote:


Ok I will work on that over the next few weeks first I want to do the move code system first, and then the move application before I add those formulas.

Do we use the Gen 3 - 5 catch rate formula, or the Gen 1 version.

Gen 3.

Ok I have started the demo I can convert tackle as a string to a list and am working on making it identify the parts of the list for different purposes, and am about to add in the damage formula and the HP bar you made.


Ingarts read it today!

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#112 2013-03-03 10:39:43

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

YMIBANWAH wrote:

OrcaCat wrote:

YMIBANWAH wrote:


Do we use the Gen 3 - 5 catch rate formula, or the Gen 1 version.

Gen 3.

Ok I have started the demo I can convert tackle as a string to a list and am working on making it identify the parts of the list for different purposes, and am about to add in the damage formula and the HP bar you made.

Cool!


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#113 2013-03-03 11:29:43

Shadow36821
Scratcher
Registered: 2010-11-10
Posts: 100+

Re: Pokemon Apple Red Official Topic

YMIBANWAH wrote:

Shadow36821 wrote:

Should there be like an exclusive item in the game or something? Like a special pokeball?

Can you help with the battle engine demo?

yes, i have a idea for the scripts!

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#114 2013-03-03 11:38:15

Shadow36821
Scratcher
Registered: 2010-11-10
Posts: 100+

Re: Pokemon Apple Red Official Topic

Whoever is making the battle system, I have a ides!

Try to do this: 


Attack

Defense

Speed

Sp.Atk

sp.Def
Those are all the Pokemon stats, use them as variables,  and when your Pokemon level up, use this:
when I receive Level up
change attack by <pick random 1 to 2>

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#115 2013-03-03 12:32:37

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Pokemon Apple Red Official Topic

If you guys use that, EV trainers will be angry.


internet's all about cats today.

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#116 2013-03-03 13:10:36

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

Shadow36821 wrote:

Whoever is making the battle system, I have a ides!

Try to do this: 


Attack

Defense

Speed

Sp.Atk

sp.Def
Those are all the Pokemon stats, use them as variables,  and when your Pokemon level up, use this:
when I receive Level up
change attack by <pick random 1 to 2>

Naw, I wanna use the real formula with EVs and IVs. Sorry.


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

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#117 2013-03-03 13:17:56

Shadow36821
Scratcher
Registered: 2010-11-10
Posts: 100+

Re: Pokemon Apple Red Official Topic

OrcaCat wrote:

Shadow36821 wrote:

Whoever is making the battle system, I have a ides!

Try to do this: 


Attack

Defense

Speed

Sp.Atk

sp.Def
Those are all the Pokemon stats, use them as variables,  and when your Pokemon level up, use this:
when I receive Level up
change attack by <pick random 1 to 2>

Naw, I wanna use the real formula with EVs and IVs. Sorry.

What are EVs?

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#118 2013-03-03 13:21:40

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

Shadow36821 wrote:

OrcaCat wrote:

Shadow36821 wrote:

Whoever is making the battle system, I have a ides!

Try to do this: 


Attack

Defense

Speed

Sp.Atk

sp.Def
Those are all the Pokemon stats, use them as variables,  and when your Pokemon level up, use this:
when I receive Level up
change attack by <pick random 1 to 2>

Naw, I wanna use the real formula with EVs and IVs. Sorry.

What are EVs?

bulbapedia.bulbagarden.net/wiki/Effort_value
http://bulbapedia.bulbagarden.net/wiki/ … alue_yield


These are also helpful:
http://bulbapedia.bulbagarden.net/wiki/Stats
http://bulbapedia.bulbagarden.net/wiki/Nature
http://bulbapedia.bulbagarden.net/wiki/ … ual_values
And we could also include this.

Last edited by OrcaCat (2013-03-03 13:28:11)


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#119 2013-03-03 13:25:34

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

YMIBANWAH, this is helpful.


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#120 2013-03-03 15:03:34

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Pokemon Apple Red Official Topic

soniku3 wrote:

If you guys use that, EV trainers will be angry.

I'm for EVs so I will add EVs, the first version will only support battles and no leveling though.


Ingarts read it today!

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#121 2013-03-03 15:05:47

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Pokemon Apple Red Official Topic

OrcaCat wrote:

YMIBANWAH, this is helpful.

Awesome!!!


Ingarts read it today!

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#122 2013-03-03 17:45:49

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

YMIBANWAH wrote:

soniku3 wrote:

If you guys use that, EV trainers will be angry.

I'm for EVs so I will add EVs, the first version will only support battles and no leveling though.

Okay.


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#123 2013-03-05 18:29:56

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

Alright, there is a sprite that has every Gen I pokemon in it in Apple Red right now. Also, use this list of moves and order them in the moves list by their index number.


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#124 2013-03-06 17:33:06

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Pokemon Apple Red Official Topic

OrcaCat wrote:

Alright, there is a sprite that has every Gen I pokemon in it in Apple Red right now. Also, use this list of moves and order them in the moves list by their index number.

I will work more on the weekend I have a lot to do during the week. Sorry.


Ingarts read it today!

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#125 2013-03-06 19:45:20

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Pokemon Apple Red Official Topic

YMIBANWAH wrote:

OrcaCat wrote:

Alright, there is a sprite that has every Gen I pokemon in it in Apple Red right now. Also, use this list of moves and order them in the moves list by their index number.

I will work more on the weekend I have a lot to do during the week. Sorry.

Okay.


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