I'm making a game similar to those massively multiplayer rpg games. Not like WoW but like the real time rpg games. I'm just wanting some ideas on how character stats should/could work.
(note that in the game you don't actually control your character, you will do that by sending him on quests and multiple other things and the scripting will handle the outcome.)
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When I Recieve [Level Up!] change [<(Attack)>] by <([Insert amount here or add pick random like above!]*[<(Level)>])>This should allow you to get a higher stat bonus when the character is higher level!
Last edited by EdgeGamer (2013-01-25 12:47:16)
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