Will upload new version with explosions this week. Working on pyro person too.
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Sorry i haven't been working. I was too busy focused on school. I will start next week. Also im getting better at sprites too.
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Just an idea, but could we make this 1st person like to actual version. We could use scratchcube's project as a base..... Btw I have nearly done my bit
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Bklecka wrote:
DJ-stickman wrote:
Just an idea, but could we make this 1st person like to actual version. We could use scratchcube's project as a base..... Btw I have nearly done my bit
First person would need wayyyy to much math for me
Ok!! I'm good at math though... Never mind
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Bklecka wrote:
I have one more task for you DJ.
Change the movement controls so you can use wasd aswell as the arrow keys
ok
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DJ-stickman wrote:
Check it out:UPDATE
0.4.1 Changelog:
Fixed explosions
Added Pyro sprite
Added Demo sprite
Added new resupply locker sprite
Fixed demoman having rocket launcher
Here is the art i'll need:
Better resupply locker
Pyro sprite
Demo sprite
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I forgot. going to start soon!
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YMIBANWAH wrote:
Bklecka wrote:
YMIBANWAH wrote:
Bump, or are we done here?
Neverrrrrrrrrrr
What can i help with in particular, and are we going to need more people to continue working with us.
Well 0.4 needs massive Bugfixing.
We need more coders and artists
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maxdoss wrote:
I'll code
Kay.
And i'm also taking a vote:
Switch to making HL2(Half Life 2) in Scratch or continue developing TF2 in Scratch.
I've realized through me being a 2.0 tester, that cloud variables are too slow(updates once a second) to be usable for a game like this.
Plus, our engine is going to be really difficult to port to multiplayer cloud variables.
If we DO go down the HL2 path, This topic will be closed and and a new one will be made. We'll call it Nine-Life(cats supposedly have 9 lives )
If we do NL(Nine-Life),
We will use the current CF(Cat Fortress) Engine, without the classes.
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