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#1 2012-10-30 18:04:33

PerspectiveDesigns
Scratcher
Registered: 2010-10-14
Posts: 38

MMOGs in Scratch 2.0

Ever since I heard about cloud data my dream has been to make a real-time 3rd person MMOG. I'm very worried that Cloud Data will take a little while to update. If this is the case, it will be impossible to make real-time MMOGs.

I think it would be EXTREMELY awesome if Cloud Data in 2.0 could be real-time, this would allow for a much greater variety of games.


"It's all fun and games until somebody loses a head."

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#2 2012-10-30 18:09:54

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: MMOGs in Scratch 2.0

PerspectiveDesigns wrote:

Ever since I heard about cloud data my dream has been to make a real-time 3rd person MMOG. I'm very worried that Cloud Data will take a little while to update. If this is the case, it will be impossible to make real-time MMOGs.

I think it would be EXTREMELY awesome if Cloud Data in 2.0 could be real-time, this would allow for a much greater variety of games.

Impossible for anything online to be real-time, but it'll be relatively fast.


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#3 2012-10-31 00:42:11

technoguyx
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: MMOGs in Scratch 2.0

The problem is that if everyone creates a big MMOG, and a decent amount of Scratchers play each, it'll be very demanding on Scratch's servers. Especially given that some (many) of them might handle Cloud Variables really inefficiently. Consider a script like this:

(pretend the @ is that cloud icon in variables  tongue  )

when gf clicked
forever
  go to x: (@ xPos) y: (@ yPos)
  set (mode v) to (@ mode) //something generic
end
If Cloud Variables work like I think they do, that script would retrieve the value of three Cloud Variables each time the "forever" loop is executed (many times a second). Now add some more values that also update (way too) constantly, and multiply that by 10~ players playing simultaneously in 20+ popular MMOG projects.


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