Some of you may be familiar with my RPG, Spectrum. If you are not, it is a Pokemon style role-playing game with turn based combat and the ability to capture enemies.
I am seeking ideas for its sequel, Spectrum 2. Please submit ideas on this project or this topic.
Please read the above link before submitting ideas.
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when gf clicked think [You should call it; Spectrum 2: the darkest hour, or Spectrum 2: the darkest realms ] for (2) secs
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moremath_test wrote:
when gf clicked think [You should call it; Spectrum 2: the darkest hour, or Spectrum 2: the darkest realms] for (2) secs
That sounds cliche.
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Make the interface more user friendly. It's akward pressing space the X then V all on one menu. Also make the game look nicer. I hate the gray boxes, weird looking text and poorely drawn character. And add a male character. Perhaps an option.
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EdgeGamer wrote:
Make the interface more user friendly. It's akward pressing space the X then V all on one menu. Also make the game look nicer. I hate the gray boxes, weird looking text and poorely drawn character. And add a male character. Perhaps an option.
You never press X once in the whole game. Ill probably change the menu color. Good ideas
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are you accepting bug reports for spectrum?
well anyways,
Bug #1: the bottom left spectra doesn't always flash when attacked.
Bug #2: Battles sometimes stop in the middle for no reason and you have to click the flag.
Bug #3: Items can't be used during gameplay. (or can they?) If you select "use" in the items menu, I see no effect.
Bug #4: After killing the boss, it takes you to triangle lake. (at least for me)
Bug #5: cave doors don't always work
Bug #6: the bridge at the sarla solar institute wouldn't let me on. Only after 2 battles it worked.
Last edited by thebriculator (2012-07-16 11:36:12)
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Suggestions:
1) After beating the boss, you go all the way back to the start and can play through again if you want, keeping with your items though.
2) Resting at a hospital resores all your Spectras' HP, not just the equipped ones.
3) The green door sensor would still work if it was 100% ghosted, right? If it was then you couldn't see it.
4) when battling, it shows you which spectra is attacking (with brightness or glide animation)
Last edited by thebriculator (2012-07-16 11:37:03)
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Im aware of all the bugs you reported, and they have been solved already Hopefully with a new engine (side-scrolling) the map will behave much better.
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Oh, good! I can't wait for Spectrum 2. I'll be at camp the beginning of August, so I hope to be here for the release.
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you know, Wes64, at the end of every script you have a "stop script." If you took all those out you would have a few more bytes of memory...but maybe you already thought of this.
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thebriculator wrote:
you know, Wes64, at the end of every script you have a "stop script." If you took all those out you would have a few more bytes of memory...but maybe you already thought of this.
I know, I have unusual programming habits, ok?
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UltraAdam wrote:
A boy or a girl character selection.
Yeah, That would be nice because I don't like being a girl on a video game. The problem is, Wes64 has almost finished spectrum 2 (It's coming at the end of August.) so there might not be time to add boy characters but a choice of gender would still be nice.
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evo12 wrote:
The avalibility to catch bosses. And When you restore in hospitals, It also restores your stored spectra (whenever I switch out my spectra die quickly.
Good idea, ill see if I can get it to restore everything.
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CoolScrawl wrote:
UltraAdam wrote:
A boy or a girl character selection.
Yeah, That would be nice because I don't like being a girl on a video game. The problem is, Wes64 has almost finished spectrum 2 (It's coming at the end of August.) so there might not be time to add boy characters but a choice of gender would still be nice.
There will be many characters, boys and girls.
You wont be able to choose though because some events of the game might be messed up if you got to choose, and characterization wouldnt work out as planned.
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