Yoshiboy wrote:
http://scratch.mit.edu/projects/obvious/2658561 WAY smoother terrain.
Great job! That's awesome.
EDIT: Everyone's online, it's surprising. People are posting when others are posting, it's cool.
Last edited by humhumgames (2012-07-06 14:40:44)
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humhumgames wrote:
berberberber wrote:
If you haven't already, go to the link and look at the project. Right now, we need to come up with:
name
levels I suggest maybe a different type of terrain for each few levels...
storyline? Thinking...
anything else you think should go in the game. I agree with wolfdude's idea.Thanks for voting for me.
I like your idea for the level terrain.
Your welcome.
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Hmm...that might be hard.
I was thinking, the terrain should be random, but the health and money should be fixed.
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berberberber wrote:
Hmm...that might be hard.
I was thinking, the terrain should be random, but the health and money should be fixed.
The terrain could be random but what you could do to make it different every level is change the parameters in the pick random block to set the value for B.
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Here.
hmm...that would be intresting...
P.S. Invisible text is
[color=gainsboro]
Last edited by berberberber (2012-07-06 14:59:26)
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berberberber wrote:
Okay, that is enough. Back on topic.
Should I program the inventory to open and close?
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Not yet, we are still brainstorming. The programming is pretty complicated, I think i's be better if I did it, scince I programmed the inventory.
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berberberber wrote:
Not yet, we are still brainstorming. The programming is pretty complicated, I think i's be better if I did it, scince I programmed the inventory.
Ok, but I looked at it earlier and it honestly wasn't that complicated.
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berberberber wrote:
Oh yeah, I was thinking of the bullet. But still, we're brainstorming.
Why do you keep changing your sig?
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Cool! Anyways, should we make the inventory like the one in this game?
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Okay, my relatives are visiting currently (from now until Monday, I think), but I think I'll still be able to get on. I might not be THAT active, but I'll try to help out.
Testing, 1, 2, 3.
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humhumgames wrote:
Cool! Anyways, should we make the inventory like the one in this game?
I was thinking that it would be more like you click on where it says inventory and then it slides in or out.
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berberberber wrote:
Yeah, That is what I was thinking, too.
It would probably be easier too because you already have the tab that says inventory.
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berberberber wrote:
Yeah... Why don't you guys keep thinking of the storyline?
I came up with a lot...
I'm out of ideas.
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Yoshiboy wrote:
http://scratch.mit.edu/projects/obvious/2658561 WAY smoother terrain.
Cool!
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