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#426 2012-07-06 14:37:52

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

I will change it some more, a bit, okay?


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#427 2012-07-06 14:39:29

humhumgames
Scratcher
Registered: 2012-03-26
Posts: 1000+

Re: Rainbow Studios

Yoshiboy wrote:

http://scratch.mit.edu/projects/obvious/2658561 WAY smoother terrain.

Great job! That's awesome.
EDIT: Everyone's online, it's surprising. People are posting when others are posting, it's cool.

Last edited by humhumgames (2012-07-06 14:40:44)

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#428 2012-07-06 14:40:13

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Rainbow Studios

humhumgames wrote:

berberberber wrote:

If you haven't already, go to the link and look at the project.  Right now, we need to come up with:
name
levels I suggest maybe a different type of terrain for each few levels...
storyline? Thinking...
anything else you think should go in the game. I agree with wolfdude's idea.

Thanks for voting for me.

I like your idea for the level terrain.
Your welcome.


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#429 2012-07-06 14:41:25

humhumgames
Scratcher
Registered: 2012-03-26
Posts: 1000+

Re: Rainbow Studios

Thank you.

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#430 2012-07-06 14:46:41

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

Hmm...that might be hard.

I was thinking, the terrain should be random, but the health and money should be fixed.


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#431 2012-07-06 14:50:32

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Rainbow Studios

berberberber wrote:

Hmm...that might be hard.

I was thinking, the terrain should be random, but the health and money should be fixed.

The terrain could be random but what you could do to make it different every level is change the parameters in the pick random block to set the value for B.


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#432 2012-07-06 14:58:30

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

Here.

hmm...that would be intresting...

P.S.  Invisible text is

[color=gainsboro]

Last edited by berberberber (2012-07-06 14:59:26)


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#433 2012-07-06 15:03:33

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

Okay, that is enough.  Back on topic.


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#434 2012-07-06 15:07:52

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Rainbow Studios

berberberber wrote:

Okay, that is enough.  Back on topic.

Should I program the inventory to open and close?


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#435 2012-07-06 15:11:42

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

Not yet, we are still brainstorming.  The programming is pretty complicated, I think i's be better if I did it, scince I programmed the inventory.


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#436 2012-07-06 15:13:55

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Rainbow Studios

berberberber wrote:

Not yet, we are still brainstorming.  The programming is pretty complicated, I think i's be better if I did it, scince I programmed the inventory.

Ok, but I looked at it earlier and it honestly wasn't that complicated.


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#437 2012-07-06 15:16:00

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

Oh yeah, I was thinking of the bullet.  But still, we're brainstorming.


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#438 2012-07-06 15:22:24

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Rainbow Studios

berberberber wrote:

Oh yeah, I was thinking of the bullet.  But still, we're brainstorming.

Why do you keep changing your sig?


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#439 2012-07-06 15:26:24

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

lol  It automaticly changes. lol

Last edited by berberberber (2012-07-06 15:26:31)


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#440 2012-07-06 15:47:13

humhumgames
Scratcher
Registered: 2012-03-26
Posts: 1000+

Re: Rainbow Studios

Cool! Anyways, should we make the inventory like the one in this game?

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#441 2012-07-06 16:06:41

humhumgames
Scratcher
Registered: 2012-03-26
Posts: 1000+

Re: Rainbow Studios

Okay, my relatives are visiting currently (from now until Monday, I think), but I think I'll still be able to get on. I might not be THAT active, but I'll try to help out.
Testing, 1, 2, 3.

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#442 2012-07-06 16:08:01

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

Yeah!  That is a great idea!


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#443 2012-07-06 16:47:24

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

Hello?


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#444 2012-07-06 17:16:44

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Rainbow Studios

humhumgames wrote:

Cool! Anyways, should we make the inventory like the one in this game?

I was thinking that it would be more like you click on where it says inventory and then it slides in or out.


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#445 2012-07-06 17:21:51

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

Yeah, That is what I was thinking, too.


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#446 2012-07-06 17:24:25

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Rainbow Studios

berberberber wrote:

Yeah, That is what I was thinking, too.

It would probably be easier too because you already have the tab that says inventory.


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#447 2012-07-06 17:30:35

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

Yeah... Why don't you guys keep thinking of the storyline?


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#448 2012-07-06 17:32:54

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Rainbow Studios

berberberber wrote:

Yeah... Why don't you guys keep thinking of the storyline?

I came up with a lot...
I'm out of ideas.


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#449 2012-07-06 17:41:31

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rainbow Studios

No, I mean like what happens in the story.


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#450 2012-07-06 20:55:55

sanjayraj
Scratcher
Registered: 2012-03-25
Posts: 500+

Re: Rainbow Studios

Yoshiboy wrote:

http://scratch.mit.edu/projects/obvious/2658561 WAY smoother terrain.

Cool!


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