I would like to see more accurate timers (at least to the milliseconds) in order to do smoother character movement.
I would also like to see preconstructed timers for all sprites that contain "seconds since last processed." This can certainly be done manually, but being able to just access TIMER and "FRAME TIME" as built in timer constructs would clean up the code significantly and allow people to more easily understand the many concepts that require timers.
http://scratch.mit.edu/projects/ShawnMcCool/266451
Offline