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#1 2012-06-05 21:55:31

AvatarAang4
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Registered: 2012-05-31
Posts: 100+

Too... Much... Work...

I was looking at away tom make my Civ 4 game more interesting by adding "dynasties" to the game where they would last until my nation becomes a republic. Anyway, I am playing as Rome, and since the leader of Rome is Julius Caesar, I renamed him Romulus, and had an entire dynasty of twenty chieftains named Romulus from 4,000 B.C. to 1780 B.C. I am currently in the Antius Dynasty. I found that writing the lifespan, personality, and traits to be too much work, because a new leader would come to power every three turns. Is there a way around this?

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#2 2012-06-05 22:02:33

jvvg
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Registered: 2008-03-26
Posts: 1000+

Re: Too... Much... Work...

Are you "making or creating" anything?


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#3 2012-06-05 22:11:28

technoguyx
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Registered: 2008-10-18
Posts: 1000+

Re: Too... Much... Work...

jvvg wrote:

Are you "making or creating" anything?

AvatarAang4 wrote:

tom make my Civ 4 game

Yes he is.

I suppose you could have a list of various traits, personalities, etc, associating a bit of text to each of them, and then have the game randomly choose from the list.


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#4 2012-06-05 22:32:57

Laternenpfahl
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Registered: 2011-06-24
Posts: 1000+

Re: Too... Much... Work...

Clones!!!!


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#5 2012-06-05 22:37:54

backspace_
Scratcher
Registered: 2012-03-21
Posts: 500+

Re: Too... Much... Work...

you could recycle their traits and stuff... are you just implementing multiple different leaders for each Civ?


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#6 2012-06-05 23:30:50

AvatarAang4
New Scratcher
Registered: 2012-05-31
Posts: 100+

Re: Too... Much... Work...

Its just for one civ. I got sick of writing Romulus the II or Romulus the XV, so I think I just call them all Romulus, but with different traits. I also tried to name each dynastaty of a city. Ex. Romulus for Rome, Antius for Antium, Kyosoya for Kyoto, etc.

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#7 2012-06-06 01:19:37

trinary
Scratcher
Registered: 2012-01-29
Posts: 1000+

Re: Too... Much... Work...

technoguyx wrote:

I suppose you could have a list of various traits, personalities, etc, associating a bit of text to each of them, and then have the game randomly choose from the list.


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