No, sorry. I used all of them in Insanity.
Edit: Wait, I'm not posting on the "Mod Question" thread anymore. Wow, I'm stupid for not noticing that...
Last edited by jvvg (2012-06-02 22:08:50)
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chanmanpartyman wrote:
To get rid of watchers for new variables/booleans, go to Scratch-Blocks>CommandBlockMorph>private>canBecomeWatcher and insert key words where it says "selector asString findAnySubStr: #('mouse' 'key' 'touching' 'distance' ) "
And I forgot to put this in StackCode:
('run code: %s' #- #runCode:)Code:
runCode: t1 ^ Compiler evaluate: t1 for: self logged: falseAnd I'm working on a multiline text insert morph.
What is this?
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I'm going to list all of my ideas for blocks:
• connect to database ()
• disconnect from database ()
• write () to database ()
• create new table on database ()
• retrieve () from database ()
• create variable ()
• create list ()
• delete variable ()
• delete list ()
• add contents of list () to database ()
• print line ()
• add variable () to database ()
• when I recieve () from server ()
• connect to server ()
• disconnect from server ()
• create file () with contents ()
• open file ()
• write () to file ()
• delete file ()
• encrypt file ()
• save to file ()
• when red stop sign clicked,
• execute code: () of type () [java, C#, Python, etc.]
I think that's it for now...
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coolhogs wrote:
chanmanpartyman wrote:
To get rid of watchers for new variables/booleans, go to Scratch-Blocks>CommandBlockMorph>private>canBecomeWatcher and insert key words where it says "selector asString findAnySubStr: #('mouse' 'key' 'touching' 'distance' ) "
And I forgot to put this in StackCode:
('run code: %s' #- #runCode:)Code:
runCode: t1 ^ Compiler evaluate: t1 for: self logged: falseAnd I'm working on a multiline text insert morph.
What is this?
It runs the smalltalk code that you enter.
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coolhogs wrote:
There's only one question. Where do you enter the code? It's like a blank area, isn't it?
When you click on the category,
message selector and argument names
"comment stating purpose of message"
| temporary variable names |
statementsshould appear highlighted. That's where you enter your code.
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coolhogs wrote:
rleyfield wrote:
when is ignition going to be released
?If I add as many blocks as I think I will, it should be released in 2013.
I think you are exaggerating. I'd put late October or something, since that is more reasonable. I doubt it will take 6+ months.
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