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#1 2012-05-31 15:13:13

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Ignition Mod Official Thread

I'm making a mod called Ignition. It will have a lot of blocks. It will be released in November. I will make it by myself, but you can give ideas. More coming soon! In the meantime, talk about Ignition.

Last edited by coolhogs (2012-05-31 15:15:08)


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#2 2012-05-31 16:03:49

coolhogs
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Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

Bump! Please give ideas.  smile


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#3 2012-05-31 22:01:45

coolhogs
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Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

Bump


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#4 2012-06-01 00:43:24

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: Ignition Mod Official Thread

Try and make it compatible with a bunch of mods. What I mean is to ask a developer of a mod if they will let you use their added blocks for compatibility (with credit of course). However, it is always best to do a bunch on your own too  smile

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#5 2012-06-01 07:53:53

ftf841
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Registered: 2012-02-19
Posts: 1000+

Re: Ignition Mod Official Thread

hide and show list


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#6 2012-06-01 13:11:43

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

chanmanpartyman wrote:

Try and make it compatible with a bunch of mods. What I mean is to ask a developer of a mod if they will let you use their added blocks for compatibility (with credit of course). However, it is always best to do a bunch on your own too  smile

Like this?

Hey, cool hogs!
Can I use this block from Stack?

I can practically use every block from Stack, because I am a developer of Stack.

Last edited by coolhogs (2012-06-01 13:13:53)


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#7 2012-06-01 13:13:12

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

ftf841 wrote:

hide and show list

Yes, I plan to add that.  smile


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#8 2012-06-01 14:47:32

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

Any ideas for something unique to add to this mod?


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#9 2012-06-01 15:01:08

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

wait a minute. I have a idea, but it's too advanced for me.

How about a MMO block? It would turn MMO on and off.


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#10 2012-06-01 16:01:19

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: Ignition Mod Official Thread

coolhogs wrote:

chanmanpartyman wrote:

Try and make it compatible with a bunch of mods. What I mean is to ask a developer of a mod if they will let you use their added blocks for compatibility (with credit of course). However, it is always best to do a bunch on your own too  smile

Like this?

Hey, cool hogs!
Can I use this block from Stack?

I can practically use every block from Stack, because I am a developer of Stack.

Yep, but I made them  tongue  (you can use them, I was joking  tongue )

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#11 2012-06-01 16:03:55

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Ignition Mod Official Thread

chanmanpartyman wrote:

coolhogs wrote:

chanmanpartyman wrote:

Try and make it compatible with a bunch of mods. What I mean is to ask a developer of a mod if they will let you use their added blocks for compatibility (with credit of course). However, it is always best to do a bunch on your own too  smile

Like this?

Hey, cool hogs!
Can I use this block from Stack?

I can practically use every block from Stack, because I am a developer of Stack.

Yep, but I made them  tongue  (you can use them, I was joking  tongue )

also remember to give credit


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#12 2012-06-01 16:04:13

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: Ignition Mod Official Thread

To get rid of watchers for new variables/booleans, go to Scratch-Blocks>CommandBlockMorph>private>canBecomeWatcher and insert key words where it says "selector asString findAnySubStr: #('mouse' 'key' 'touching' 'distance' ) "
And I forgot to put this in Stack

Code:

('run code: %s' #- #runCode:)

Code:

runCode: t1 
    ^ Compiler
        evaluate: t1
        for: self
        logged: false

And I'm working on a multiline text insert morph.

Last edited by chanmanpartyman (2012-06-01 16:10:37)

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#13 2012-06-01 16:10:52

mythbusteranimator
Scratcher
Registered: 2012-02-28
Posts: 1000+

Re: Ignition Mod Official Thread

BLOCK IDEAS:
if < > bounce
script varable (anything)
move (ten) steps towards [ ]
-------------


http://www.foxtrot.com/comics/2012-04-01-fdb37077.gif
clicky

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#14 2012-06-01 20:11:07

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

It will have 3 new categories:
Web
Mesh
Shapes

Web will have:
go to URL []
Search [] in [ v[

Mesh will have
(Mesh address)

Shapes will have
draw a [ v]

Please suggest blocks in these new categories, and I will add them here.
For this mod, I plan to add blocks only, plus one unique feature. Can anyone give me ideas for that unique feature?

Last edited by coolhogs (2012-06-02 13:54:21)


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#15 2012-06-02 09:01:58

EvilPegasus2274
Scratcher
Registered: 2011-12-24
Posts: 85

Re: Ignition Mod Official Thread

Hey I have an idea i'm using it for "Shadow" my own mod, you could change the block colors.

Last edited by EvilPegasus2274 (2012-06-02 09:02:43)


http://i49.tinypic.com/30vov8n.gif

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#16 2012-06-02 13:20:51

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: Ignition Mod Official Thread

coolhogs wrote:

It will have 3 new categories:
Web
Mesh
Shapes

Web will have:
go to URL []
Search [] in [ v[

Mesh will have
(Mesh address)

Shapes will have
draw a [ v]

Please suggest blocks in these new categories, and I will add them here.
For this mod, I plan to add blocks only, plus one unique feature. Can anyone give me ideas for that unique feature?

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#17 2012-06-02 13:52:59

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

chanmanpartyman wrote:

coolhogs wrote:

It will have 3 new categories:
Web
Mesh
Shapes

Web will have:
go to URL []
Search [] in [ v[

Mesh will have
(Mesh address)

Shapes will have
draw a [ v]

Please suggest blocks in these new categories, and I will add them here.
For this mod, I plan to add blocks only, plus one unique feature. Can anyone give me ideas for that unique feature?

Yeah, I know.


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#18 2012-06-02 14:05:32

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

These categories will have

Motion
make [ v] point in direction []- in replacement of point in direction []

Looks
make all blocks in [ v] change color to [ ]

Help! How do you upload this on a website, like a weebly website?


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#19 2012-06-02 14:26:56

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

chanmanpartyman wrote:

To get rid of watchers for new variables/booleans, go to Scratch-Blocks>CommandBlockMorph>private>canBecomeWatcher and insert key words where it says "selector asString findAnySubStr: #('mouse' 'key' 'touching' 'distance' ) "
And I forgot to put this in Stack

Code:

('run code: %s' #- #runCode:)

Code:

runCode: t1 
    ^ Compiler
        evaluate: t1
        for: self
        logged: false

And I'm working on a multiline text insert morph.

Watchers? What's that?


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#20 2012-06-02 14:38:26

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

The colors for my new categories:
Mesh: Brown
Web: White
Shapes: Orange


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#21 2012-06-02 15:06:47

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

Also, if someone could teach me how to do the code (in the Block Library), I'd be all good.


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#22 2012-06-02 15:22:24

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: Ignition Mod Official Thread

coolhogs wrote:

The colors for my new categories:
Mesh: Brown
Web: White
Shapes: Orange

Mesh and Web shouldn't have their own categories.
They should both be under one called "networking".


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#23 2012-06-02 15:26:27

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

OK. Networking... Sure!


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#24 2012-06-02 16:13:06

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

I think I messed up a block. You can add text... It's point at x [] y [}. It gives you an error.

Last edited by coolhogs (2012-06-02 17:32:43)


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#25 2012-06-02 17:34:28

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Ignition Mod Official Thread

I need a website.  smile


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