The game: http://scratch.mit.edu/projects/Barotix/265262
Made it for a project that's due next Tuesday. I'm constantly tweaking it and making small adjustments but I think I have gotten to a satisfactory point. I tested it a few times and the longest battle I have gone through was ~30 minutes. The only thing left to do is make each skill do a specific amount of damage. ATM Naruto and Sasuke each do a "generic" amount of damage.
What can I say about the game:
Well I made Naruto with the "gutsy ninja" theme. That is to say, he is a tank. Those of you familiar with MMOs or RPGs in general will know what I mean by tank. Naruto has a healing factor (like the show) and can call upon the fox's "chakra" to gain more hp. A tank usually does low damage but is extremely difficult to kill in the right hands.
When I was making Sasuke I wanted to capitalize on his raw speed and power. He starts off with more HP than Naruto, is much faster, and does more damage; however, this by no means makes him better than Naruto. I have defeated my test partner using both characters multiple times.
Wining with Naruto requires patience and defense. Winning with Sasuke requires maintenance of his massive DPS to combat Naruto's healing factor and ability to heal on command. They're perfect contrast of each other, IMO.
Last edited by Barotix (2008-09-14 00:26:05)
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