I am working on a day/night cycle for Creative Studio #42, yet to clear a block, there are two options. One for day and one for night. *Spoilers!* However, when you switch to night, the clear block (if you used it) from day shows up and vice versa. Is there ANY way to clear something in a localized area? My teacher says it's not impossible, but...well...
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What amcerbu said.
Or you could store data in lists, but that would be complicated.
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amcerbu wrote:
You can stamp over the area with a sprite, rather than clearing it. That's the best I've got.
Which is exactly what I am doing! However, because of the two colour of the day/night cycle, it will show up at the opposite time!
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You could use a variable that controls the color of the sprite, like this,
when gf clicked forever if <(time) = [day]> switch to costume [day v] end if <(time) = [night]> switch to costume [night v] endThat should help with the color problem!
Last edited by sonicfan12p (2012-05-23 11:13:01)
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sonicfan12p wrote:
You could use a variable that controls the color of the sprite, like this,
when gf clicked forever if <(time) = [day]> switch to costume [day v] end if <(time) = [night]> switch to costume [night v] endThat should help with the color problem!
This would work if you were only clearing ONE block. Because you can't clone blocks (Yet...), I have to Stamp them. And as you know, you can't change a stamp. My teacher says it's possible to solve my problem, but until the glorious arrival of 2.0, it is not possible.
Last edited by Happypieman (2012-05-24 02:53:52)
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amcerbu wrote:
If you change the costume, it will change the stamp.
No, it doesn't. It does when it's not stasmped yet, but when it is stamped, it doesn't. Remember, you can change the stamper, but not the stamp.
Stamp is such a strange word when you look at it closely.
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amcerbu wrote:
I still don't quite understand what you're asking. Can you please upload a version so we can look at it?
I suppose.
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