Yes > [random]And you can be a Floud (fluffy cloud) or a Stoud (storm cloud) XD And if you're a floud, stouds are your enemies...[/random]
Offline
What I said before XD
Offline
zubblewu wrote:
Yes > [random]And you can be a Floud (fluffy cloud) or a Stoud (storm cloud) XD And if you're a floud, stouds are your enemies...[/random]
Good. Flouds are peaceful, and nice, while stouds are the opposite of flouds. You can purchase different costumes for each cloud. You can teleport to different rooms, in different times, like the Cloudisaur Age, the War Age, the Cloudy Future.
There's a lot of info to get started.
Last edited by coolhogs (2012-06-05 21:54:13)
Offline
Whoa whoa whoa WHOA! What have I missed? We are talking about WAY advanced things. I only know C++ (And just the basics and then some) and Scratch! Aren't we still doing the tutorials? Okay then. Maybe in the tutorials we could put in a sprite and a script for new scratchers then tell them to download it and use it. Then they can add their own things. [don't look at this]I wanna be a Stoud. I can illustrate it! No, really, I might. LOL[/don't look at this]
Offline
Exactly. And you can buy upgrades for your floud/stuod, which would help them fight on the battlegrounds. These would basically be half light, fluffy, good weather clouds, swirled together with storm clouds in the middle. There would be stats for each battleground. A battleground where the flouds were winning would be called a warm front, and vice versa. Wow that was a long post XD. (Keep in mind I have no clue how to use firemmo XD)
Offline
For the tutorials, there should be a picture of the scripts, which also have the script but not connected to a hat block. They should also have an example. The scroller should have just scrolling, and direct movement, etc. The velocity one should just be a basic platformer etc.
Edit: Also, can anyone give me advice on the project in my sig? Thanks.
Last edited by zubblewu (2012-06-05 22:01:43)
Offline
Yeah. You can get behind enemy lines. And maybe you could sabotage their supplies. Like you can do a certain amount of damage before it wears off, and you get kicked out. Then you would have to wait to be able to do it again. And if you go to a battleground as a saboteur, your friends will know what you're doing.
Also, anyone got anything to say about the project in my sig? You have no idea how long it took to get that to work XD
Offline
Yoshiboy wrote:
What the heck is going on?!?!
I feel the same way.
Offline
zubblewu wrote:
Exactly. And you can buy upgrades for your floud/stuod, which would help them fight on the battlegrounds. These would basically be half light, fluffy, good weather clouds, swirled together with storm clouds in the middle. There would be stats for each battleground. A battleground where the flouds were winning would be called a warm front, and vice versa. Wow that was a long post XD. (Keep in mind I have no clue how to use firemmo XD)
Actually they are called clouds, when it's the 2 groups.
Offline
What do you mean when it's the 2 groups? And sorry I'm not keeping up, doing 4 things at once XD
Offline
humhumgames wrote:
Yoshiboy wrote:
What the heck is going on?!?!
I feel the same way.
We're just coming up with ideas for a MMO (Massively Multiplayer Online Game). We're going to create a MMO, after we finish up the tutorial.
Offline
coolhogs wrote:
humhumgames wrote:
Yoshiboy wrote:
What the heck is going on?!?!
I feel the same way.
We're just coming up with ideas for a MMO (Massively Multiplayer Online Game). We're going to create a MMO, after we finish up the tutorial.
Uh, ok. Can you tell me all the details?
Offline
coolhogs wrote:
We're just coming up with ideas for a MMO (Massively Multiplayer Online Game). We're going to create a MMO, after we finish up the tutorial.
Don't we need cloud data for that? If not, don't ask me anything about Python. I might start to learn it, it seems like a good language.
Offline
BTW can I join the ideas department too? Only if I could be in graphics at the same time.
I don't like that sixty second rule! Waiting waiting waiting waiting
Offline
If we're going to do that, we should probably wait for 2.0 to do programming, but you can ask for graphics now if you want. But you'll have to wait for them to finish with the illustrations for the tutorials first.
Offline
It's gonna use FireMMO so we don't need to wait.
Offline
We may not need FireMMO, it all depends on what is included in the final version of Scratch 2.0. If it's good enough, and can be applied to this, then I could help with programming it!
Offline
Well, as of now cloud variables update only every 2 seconds . So yeah
Offline