goofball88 wrote:
the 10MB rule does not apply. I heard that we can basically have unlimited memory. also, we could just play a random song from a collection of songs.
Maybe, with each area in the game, we could have a different background song. We might need like 10 songs.
that's a good idea.
I can make more music if you want, but i'm not good at many styles except for classic. I can make it creepy, happy, or any other moods that you would want (hopefully.)
I'll start working on another song.
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I'm STILL working on the Prototype... It's almost halve way done and i'm going to need some collaberation. Contact me to help.
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I'm working on it on scratch 1.4 i'm going to change it when Scratch 2.0 Comes out.
Sorry to cause confusion.
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Clank23 wrote:
Also it clearly said I was gonna post the first version because I have DONE some already
I have too but I seached the forums but found nothing about the first Version.
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EvilPegasus2274 wrote:
zubblewu wrote:
We do have unlimited memory, however, the scratch servers do not. Well, more like we haw as much memory as the servers can handle. An mmo would probably take up far more memory than is devoted to the average project.
We might have to compress the file or make a program that Shrinks the memory size.
You can compress it 2 times by right clicking on the project files and clicking "Properties" after that There will be a button for advanced settings click that and click Compress File. Then when you upload it Also compress it. This only works for windows though...
What i meant was the scratch server. Websites don't have unlimited memory, you know. it would need to Devote a huge amount of data to projects like this. Not saying it's impossible. I think it would probably be best if there was a way to report a project like this to have an archive of local variables for your username. This would likely take up less memory, but take a long time to implement. Basically, mmos would have a file archive that could store your progress. You would have to give a report of an mmo. The file would be created, and everyone who is playings variables will be loaded from the file. That way, we won't need so many items in the lists, which would likely save space in the long run. And i probably just confused everybody. I think i confused my self to
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zubblewu wrote:
EvilPegasus2274 wrote:
zubblewu wrote:
We do have unlimited memory, however, the scratch servers do not. Well, more like we haw as much memory as the servers can handle. An mmo would probably take up far more memory than is devoted to the average project.
We might have to compress the file or make a program that Shrinks the memory size.
You can compress it 2 times by right clicking on the project files and clicking "Properties" after that There will be a button for advanced settings click that and click Compress File. Then when you upload it Also compress it. This only works for windows though...What i meant was the scratch server. Websites don't have unlimited memory, you know. it would need to Devote a huge amount of data to projects like this. Not saying it's impossible. I think it would probably be best if there was a way to report a project like this to have an archive of local variables for your username. This would likely take up less memory, but take a long time to implement. Basically, mmos would have a file archive that could store your progress. You would have to give a report of an mmo. The file would be created, and everyone who is playings variables will be loaded from the file. That way, we won't need so many items in the lists, which would likely save space in the long run. And i probably just confused everybody. I think i confused my self to
By the what does MMO Stand for?
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EvilPegasus2274 wrote:
zubblewu wrote:
EvilPegasus2274 wrote:
We might have to compress the file or make a program that Shrinks the memory size.
You can compress it 2 times by right clicking on the project files and clicking "Properties" after that There will be a button for advanced settings click that and click Compress File. Then when you upload it Also compress it. This only works for windows though...What i meant was the scratch server. Websites don't have unlimited memory, you know. it would need to Devote a huge amount of data to projects like this. Not saying it's impossible. I think it would probably be best if there was a way to report a project like this to have an archive of local variables for your username. This would likely take up less memory, but take a long time to implement. Basically, mmos would have a file archive that could store your progress. You would have to give a report of an mmo. The file would be created, and everyone who is playings variables will be loaded from the file. That way, we won't need so many items in the lists, which would likely save space in the long run. And i probably just confused everybody. I think i confused my self to
By the what does MMO Stand for?
Massive(ly?) Multiplayer online (game). Btw did you get what i said?
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Yes...
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IDEA ALEART
I't would be cool to have BANNED accounts. Pretty much, their Outcasts and can't log on or make annother account with the same name. Other projects tryed to do this but Scratch 2.0 lets us make this possible.
And I don't think anyone knows that i'm a good Programer.
In other words i'm not stupid.
Last edited by EvilPegasus2274 (2012-05-23 22:04:31)
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EvilPegasus2274 wrote:
IDEA ALEART
I't would be cool to have BANNED accounts. Pretty much, their Outcasts and can't log on or make annother account with the same name. Other projects tryed to do this but Scratch 2.0 lets us make this possible.
And I don't think anyone knows that i'm a good Programer.
In other words i'm not stupid.
Good idea! Banning people would be good if they were being mean to others. We could also implement a curse filter.
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wolvesstar97 wrote:
EvilPegasus2274 wrote:
IDEA ALEART
I't would be cool to have BANNED accounts. Pretty much, their Outcasts and can't log on or make annother account with the same name. Other projects tryed to do this but Scratch 2.0 lets us make this possible.
And I don't think anyone knows that i'm a good Programer.
In other words i'm not stupid.Good idea! Banning people would be good if they were being mean to others. We could also implement a curse filter.
Is there a way to verify usernames or computers?
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My solution for the banning can't be solved but a Bad Word sensor is possible.
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EvilPegasus2274 wrote:
My solution for the banning can't be solved but a Bad Word sensor is possible.
WOW ok I am kind of stupid.
First we'll ask them for their REAL username and if matches a banned username they won't be able to make another account.
Or banned people can be "Followed" and see if their making a Fake account.
The only way to be Unbanned is to ask a Creator of Scratch Club like me. We'll all vote on it if 1 more than halve votes Yes or No the judgement will end.
Ok?
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Guys, am i in? I'm not on the first post.
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Could you place the music on the first post so we can have a comprehensive list?
Here is what we have so far (I'm pretty sure I didn't miss anything)
MoreGamesNow:
http://soundcloud.com/evangambit/background-1
http://soundcloud.com/evangambit/scratch-3-1
http://soundcloud.com/evangambit/background_3
Wolvesstar97:
http://dl.dropbox.com/u/33551365/Piccol … Flutes.mp3
AgentRoop:
http://musescore.com/user/31935/scores/49290
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MoreGamesNow wrote:
Could you place the music on the first post so we can have a comprehensive list?
Here is what we have so far (I'm pretty sure I didn't miss anything)
MoreGamesNow:
http://soundcloud.com/evangambit/background-1
http://soundcloud.com/evangambit/scratch-3-1
http://soundcloud.com/evangambit/background_3
Wolvesstar97:
http://dl.dropbox.com/u/33551365/Piccol … Flutes.mp3
AgentRoop:
http://musescore.com/user/31935/scores/49290
good idea. I don't think you missed anything, either.
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Theres a problem though Music takes up TOO much memory. So music could be a problem.
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EvilPegasus2274 wrote:
Theres a problem though Music takes up TOO much memory. So music could be a problem.
AgentRoop wrote:
the 10MB rule does not apply. I heard that we can basically have unlimited memory. .
Also, we probably won't use all of the songs. Just our favorites and ones that would be fitting for certain themes.
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AgentRoop wrote:
Also, we probably won't use all of the songs. Just our favorites and ones that would be fitting for certain themes.
Speaking of that, we're kind of missing some explicitly minor pieces. So if anyone (I will have some time soon, so I'll probably do it too) wants to write something that is sad-ish, that would add some nice variety.
My goal is to make it as difficult to narrow down music as possible. That means we've done our job.
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IDEA ALERT! AGAIN.
Everybody usually has somebody they want to Avoid. So there should be a Ignore setting so you can ignore that person. To sum it up you can't see that person see their chats.
Ok?
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