New Update!
Update: v3.22
-Added Shaman animations
P.S. Since the animations from FEPlanet for every shaman glitched up when put into Scratch for some reason, I had to animate the attacking and critical attacking animations myself, which took around 30 - 45 minutes due to mistakes, etc.
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New Update!
Update: v3.25
-Added some new weapons:
-Swordslayer, stronger version of Swordreaver
-Killing Edge, sword with a high crit rate
-Killer Axe, axe with a high crit rate
-Killer Lance, lance with high crit rate
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New Update!
Pretty big one here.
Update: v3.3
-Added the ability to set the amount of space between you and your enemy. If there is one space between the units, then melee weapons like swords, axes, and lances will not be able to hit the opposing unit, while ranged weapons like magic and bows, will still be able to.
-Added archer animations.
-Added bows. Bows are not included in any weapon triangle and they are special as they are physical, can be used to hit an enemy from one space away, but cannot hit an enemy that is right next to the user.
Bows Added:
-Iron Bow
-Steel Bow
-Killer Bow
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New Update!
Update: v3.35
-Added five new weapons:
-Elfire: A more powerful fire tome.
-Silver Sword
-Silver Axe
-Silver Lance
-Silver Bow
-Hopefully fixed the bug with the archer attacking one more time after the player dies.
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Wow, I remember viewing an old version of this ages ago...
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eu6wtg
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Smice wrote:
This looks seriously effing good
I'm just curious but could I help out on your project?
I've always been a lover of the Fire Emblem games
Haha, thanks!
This is actually an old thread, there's a new thread here: http://scratch.mit.edu/forums/viewtopic … 12&p=1
I've made quite a bit of progress since I last updated this topic.
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