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#26 2012-05-04 20:14:18

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Scratcher Trading Card Game

2...

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#27 2012-05-04 20:15:55

maxskywalker
Scratcher
Registered: 2008-01-27
Posts: 1000+

Re: Scratcher Trading Card Game

Wickimen wrote:

777w wrote:

Wickimen wrote:

I just realized I haven't been posting much, mostly lurking
Oddly it feels much the same

i realized you had just started posting all of a sudden
but maybe you do that all the time
i havent been on much due to half life 2

I started posting more today due to this topic

Me too.

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#28 2012-05-04 20:25:40

Andres-Vander
Scratcher
Registered: 2010-09-16
Posts: 1000+

Re: Scratcher Trading Card Game

Don't spam just to get your levels up, it doesn't really make that much of a difference, it's just for nothing


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#29 2012-05-04 20:28:15

Andres-Vander
Scratcher
Registered: 2010-09-16
Posts: 1000+

Re: Scratcher Trading Card Game

And for the pictures, imagine you turn into some kind of creature that reflects on your personality, or maybe just your username. You can also have more than one card if you want (though it can't just be the same thing).


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#30 2012-05-04 20:36:24

technoguyx
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Scratcher Trading Card Game

I'd be level 5 if I round my posts.

I've been fiddling recently with the idea of a Scratch TCG... I have no ideas though.


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#31 2012-05-04 20:44:20

Wickimen
Scratcher
Registered: 2009-08-02
Posts: 1000+

Re: Scratcher Trading Card Game

Andres-Vander wrote:

Don't spam just to get your levels up, it doesn't really make that much of a difference, it's just for nothing

I meant like, I realized I hadn't been posting upon checking my "level"
I wasn't posting just to get a higher level


xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

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#32 2012-05-04 20:59:10

maxskywalker
Scratcher
Registered: 2008-01-27
Posts: 1000+

Re: Scratcher Trading Card Game

Andres-Vander wrote:

Don't spam just to get your levels up, it doesn't really make that much of a difference, it's just for nothing

I didn't spam.  Just did my best to find as many things to help out on as possible.

Andres-Vander wrote:

And for the pictures, imagine you turn into some kind of creature that reflects on your personality, or maybe just your username. You can also have more than one card if you want (though it can't just be the same thing).

Then a silhouette of a person made of green 0s and 1s, unless you've got a better idea?

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#33 2012-05-04 20:59:51

Andres-Vander
Scratcher
Registered: 2010-09-16
Posts: 1000+

Re: Scratcher Trading Card Game

Here's the rules that I got sent:

We'll have all of these types and the cards will be light brown for normals:

Plant/Insect
Robotic
Warrior
Animal
Holy
Creep/Dark
Aquatic

Rare cards will have a silver trimming instead of bronze, rarer will have gold, rarest will have a dark blue-ish for platinum. There will also be level ratings on the cards for power levels, and the stars will be the same color as the border of the card.

Every card will have an attack and defense if it's a character card. I want the range to be from 500-5000 in terms of 5000 being the absolutely strongest a monster can be, in any case 500 being a throwaway card, and 2500-4000 being the normal. If it's too complicated, maybe split all of those values in half.

Fusion cards: Since we're probably not going to have a lot of cards because of lack of ideas, combinations of cards will be available. In the game, you will unlock the fusion card if you manage to make it. We will release a few rare DNA Merging Station cards which creates the new card. Yes this is a ripoff of Yugioh, let's hope they don't notice. I'm not sure how we'll do this, but I guess we'll just have a fusion gallery which records all pre-existing monster fusions that've been made.

Elements - Should we have elements? Maybe, we'll have to see.

Card colors - I already explained some above but what happens if there's more than one type? Here's the answer:
Card types that can't both be on the same card (some exceptions, we'll use common sense to  decide the dominant color then):

Secondary Types whose colors don't show up to the above

Types (listed at the top of document), Giant, etc.
Fusion > Giants > Special Effect > Normal

Magic Cards/ Event Cards - Deep Red color, not too bright though

Field Cards ripoff name I can't think - Maybe a variant of red?

Each pack gives you 5 cards, you can use 14 total in your deck. We'll have special orange Promo Cards available for people signing up. It'll probably be a scratch cat rip off but not relatable to scratch just that it's orange, for signing up. It'll have decent stats I guess. We can also release special holiday cards like a living pumpkin, or maybe a robot Santa? They'll be a special [Promo] type and nothing else.

The battles are automatic because the cards react by themselves. There's no
choosing to attack what, it attacks what's infront of it. There'll be attack delays where a card has to wait this many turns before it becomes usable.

I hope that explains it, I pretty much understand what I have to. I copied this out of a text file in a dropbox and I didn't really read over it a second time so.. whatever. Also it turns out it might be a flash game.


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#34 2012-05-04 22:45:31

trinary
Scratcher
Registered: 2012-01-29
Posts: 1000+

Re: Scratcher Trading Card Game

That's an interesting plan.


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#35 2012-05-04 22:57:32

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Scratcher Trading Card Game

I'm level 8.
And I could have the skills uh "Spill: Weaken X card's damage by Y amount" and "Splash: Deal X damage to a chosen card"
Idk, change it if needed for it to fit the rules just ideas.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#36 2012-05-04 23:30:53

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: Scratcher Trading Card Game

X and Y are my favourite amounts/people.


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#37 2012-05-05 00:30:22

Andres-Vander
Scratcher
Registered: 2010-09-16
Posts: 1000+

Re: Scratcher Trading Card Game

soupoftomato wrote:

I'm level 8.
And I could have the skills uh "Spill: Weaken X card's damage by Y amount" and "Splash: Deal X damage to a chosen card"
Idk, change it if needed for it to fit the rules just ideas.

I was told it's a mix between Warmetal: Tyrant, the card flash game and Yugioh, without all of the complicated card effects, but simple processes that can fake being a bunch of different effects although they're basically the same thing.


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#38 2012-05-05 05:14:59

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Scratcher Trading Card Game

Sounds cool.

Level 7.

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#39 2012-05-05 11:54:41

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Scratcher Trading Card Game

Oh... Turns out I'm actually level nine, not ten. I misread it. :x


Why

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#40 2012-05-05 11:58:41

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: Scratcher Trading Card Game

That makes me feel better :>


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#41 2012-05-05 12:18:45

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: Scratcher Trading Card Game

I'm level two :3


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#42 2012-05-05 15:55:43

Andres-Vander
Scratcher
Registered: 2010-09-16
Posts: 1000+

Re: Scratcher Trading Card Game

I'm also Level 2


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#43 2012-05-05 16:27:47

Epsilon388
Scratcher
Registered: 2012-04-03
Posts: 22

Re: Scratcher Trading Card Game

I like this Idea, but maybe instead of forum posts, It should be number of scratch projects because scratch is all about the projects and the community. or maybe Forum posts would be like how much hit points or ability points, and the projects would determine the character's appeance and/or abilities.


Oh hi. How are you holding up? 'CAUSE I'M A POTATO.
*Clap* *Clap*

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#44 2012-05-05 16:28:17

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: Scratcher Trading Card Game

Epsilon388 wrote:

I like this Idea, but maybe instead of forum posts, It should be number of scratch projects because scratch is all about the projects and the community. or maybe Forum posts would be like how much hit points or ability points, and the projects would determine the character's appeance and/or abilities.

But people could get a ton of levels easily.


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#45 2012-05-05 16:34:40

Epsilon388
Scratcher
Registered: 2012-04-03
Posts: 22

Re: Scratcher Trading Card Game

veggieman001 wrote:

Epsilon388 wrote:

I like this Idea, but maybe instead of forum posts, It should be number of scratch projects because scratch is all about the projects and the community. or maybe Forum posts would be like how much hit points or ability points, and the projects would determine the character's appeance and/or abilities.

But people could get a ton of levels easily.


Oh hi. How are you holding up? 'CAUSE I'M A POTATO.
*Clap* *Clap*

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#46 2012-05-05 16:34:52

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Scratcher Trading Card Game

Epsilon388 wrote:

I like this Idea, but maybe instead of forum posts, It should be number of scratch projects because scratch is all about the projects and the community. or maybe Forum posts would be like how much hit points or ability points, and the projects would determine the character's appeance and/or abilities.

Then the rubbish Scratchers would be better since they generally have more projects.

...That came out wrong. See this post.

Last edited by RedRocker227 (2012-05-05 16:58:15)


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#47 2012-05-05 16:51:52

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: Scratcher Trading Card Game

There are no rubbish Scratchers.


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#48 2012-05-05 16:53:03

Andres-Vander
Scratcher
Registered: 2010-09-16
Posts: 1000+

Re: Scratcher Trading Card Game

RedRocker227 wrote:

Epsilon388 wrote:

I like this Idea, but maybe instead of forum posts, It should be number of scratch projects because scratch is all about the projects and the community. or maybe Forum posts would be like how much hit points or ability points, and the projects would determine the character's appeance and/or abilities.

Then the rubbish Scratchers would be better since they generally have more projects.

That's a mean thing to say..
And I was thinking of having the levels be (posts+comments)/2000


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#49 2012-05-05 16:56:37

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Scratcher Trading Card Game

Okay, that sort of came out wrong. I meant Scratchers who spend less time on perfecting their projects generally have more projects, but obviously since not as much effort went into them they won't be as high in quality.


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#50 2012-05-05 17:47:17

technoguyx
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Scratcher Trading Card Game

veggieman001 wrote:

Epsilon388 wrote:

I like this Idea, but maybe instead of forum posts, It should be number of scratch projects because scratch is all about the projects and the community. or maybe Forum posts would be like how much hit points or ability points, and the projects would determine the character's appeance and/or abilities.

But people could get a ton of levels easily.

Yes, all those announcement-and-coloring-contest-posting-furries would be level 9001 if we judged only the amount of Scratch projects uploaded.

@Andres-Vander: If you want to base levels solely in concrete numbers (some members are highly appreciated in the community, while not having many posts, etc.), I'd say you could also consider the years of experience and pages of projects.

Something like: ([posts+comments]/2000)+(pages of projects/10)+years in Scratch. Dunno if that's balanced, just throwing an idea there.

14 cards in your deck sounds like way too little to me, I'd boost that to at least 30 (and even that is very little when it comes to TCGs), especially if you plan on having lots of combos and non-player effects, in the form of Event/Magic cards.

I'm willing to playtest this when/if you need to. You guys could try creating a LackeyCCG plugin for (relatively) easy online play.  smile

Last edited by technoguyx (2012-05-05 17:48:14)


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