ExtremelyGamer wrote:
This please:
http://scratch.mit.edu/projects/ExtremelyGamer/2468656
and I have more than 20 hours playing scratch games.
(The game took me almost 2 months to make!)
Gameplay: 3 - average for a maze game
Graphics: 4 - nice
Sound: 2 - link to your sound sources
Longevity: 2 - stuck on level two
UI: 4
UX/Glitches: 2 - i encountered sudden deaths, had to reload to restart...
Hint: test games in Flashplayer mode, think Scratch 2.0 = Flash.
Innovation: ???
Verdict: 3.5 if you are a beginner, 2.5 if you are experienced
Last edited by eventexception (2012-05-15 05:01:03)
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what are background ticks?
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and innovations?
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Please can you have a look at my collab with epninja; "Immoral Contract Demo II"? It's pretty good, but it's kinda short. Sorry I can't link it, I'm using my 3DS browser. I have >100 hours Scratch experience, games or otherwise.
Last edited by LFOB (2012-05-10 13:19:08)
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LFOB wrote:
Please can you have a look at my collab with epninja; "Immoral Contract Demo II"? It's pretty good, but it's kinda short. Sorry I can't link it, I'm using my 3DS browser. I have >100 hours Scratch experience, games or otherwise.
http://scratch.mit.edu/projects/LFOB/2450908
SCORE: 4 - Pretty awesome fighting game!
I am tired of doing long reviews, so i will do a short one:
Graphics: 4.3 - if done by you, 3 if imported/ripped. Visualize attack impacts better?
UI/UX/Glitches: 4.7 - game over happened to fast, animate the character for game over?
Longevity: 3 - fights need better random balancing to bring more replay value,
analyse 3DS games for this or check user 08jackt, he did a fighting game i liked to replay.
Btw. can you review my 3D flight sim and bring in fresh ideas or tiny game goals from your 3DS ?
As you know there is deep gap between a professional corporate production with hundreds or thousands of hours to produce a game versus Scratch.
Any EASY to implement ideas are welcome!
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