I want to make games in java but I can't find any *good* tutorials on the internet. They're all outdated, use a special library or cannot get as advanced as making an image appear.
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You could try starting with Processing if you want to get the semantics down and want to focus on image based stuff, to start with.
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veggieman001 wrote:
You could try starting with Processing if you want to get the semantics down and want to focus on image based stuff, to start with.
+1
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veggieman001 wrote:
You could try starting with Processing if you want to get the semantics down and want to focus on image based stuff, to start with.
No. I said WITH JAVA, not "I want to make games". I can do that in Scratch. I also already know java.
Last edited by nickbrickmaster (2012-04-26 08:32:16)
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Well, there's a series of jMonkey3 tutorials, a great 3D gaming engine complete with physics, ray casting, etc. It's also based off of LWJGL. I don't actually know Java really, but I've been translating the tutorials to jRuby.
Google it.
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Jwosty wrote:
Well, there's a series of jMonkey3 tutorials, a great 3D gaming engine complete with physics, ray casting, etc. It's also based off of LWJGL. I don't actually know Java really, but I've been translating the tutorials to jRuby.
Thanks, but I've seen it and it doesn't look that great, also I'm looking for 2d. I need LWJGL tutorials, not recommendations for engines or other languages.
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nickbrickmaster wrote:
veggieman001 wrote:
You could try starting with Processing if you want to get the semantics down and want to focus on image based stuff, to start with.
No. I said WITH JAVA, not "I want to make games". I can do that in Scratch. I also already know java.
Oh, okay. I was suggesting that because Processing is built up on top of Java.
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slinger wrote:
Have you tried a search engine? Maybe this will help.
I have, and that's what I've come up with. I found a good book on it though. Thanks a lot for your suggestions.
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nickbrickmaster wrote:
slinger wrote:
Have you tried a search engine? Maybe this will help.
I have, and that's what I've come up with. I found a good book on it though. Thanks a lot for your suggestions.
I found a nice 2D library (again, built on top of LWJGL) called Slick2D. It's pretty lightweight (not one of those hulking giants that eat up all your processing power for a simple hello world app) and also lets you use LWJGL functions if you really need to. Try it out! The community is friendly too.
Google it.
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